Monthly Archives: August 2013

10K Training – Day 18: Getting Faster – Day 14

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 7km @ 5:54 – 6:02 min/km

Achieved: 5.1 km @ 5:34 min/km (Strava measurement)

Endomondo really screwed up measurements on this run, for some reason, registering that I ran 5.06 km in 5d:3h:03m:20s. Uh, sure – I can crawl 5 km in less time than that. Sure, I was below the 7km I was aiming for, but that’s because I did the wrong route and went my 5km route instead of 7km.

In other news, I had my first Zombie attack on my base:

Screenshot_2013-08-27-17-27-15

 

But it would take 5 materials to fix, and I don’t have that (it would take me 2 runs to do that, and I’d much rather extend my base first)

I also encountered two bugs — a base render corruption:

Screenshot_2013-08-27-18-08-09

 

And a duplication of messages (Okay, I heard you the first time!)

Screenshot_2013-08-27-18-08-18

 

Next run:  Thursday — 5km Intervals: 5:36 – 6:02 min/km pace

Fedora 19 – Schroedinger’s Cat

Well, I tried to install Fedora 19 on my desktop, which previously had Fedora 18 (Spherical Cow) and ran fine. Bizarrely, Fedora 19 doesn’t like my graphics card it seems and even after booting the install after using VNC, it doesn’t come up with a graphical environment, even though I had LXDE as my desktop.

It would seem Schroedinger’s Cat has been at it — my installation is both working and not working, much like the cat is both alive and dead….

So now, my installation is back on Lubuntu. Maybe I’ll install CentOS instead of Fedora. At least until the Fedora team get it working, and who knows how long that might be?

 

10K Training – Day 17: Getting Faster – Day 13

10K Training – Day 17: Getting Faster – Day 13

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 5km @ 7:43 min/km. Target Finish: 38:35 mins

Achieved: 9.99 km @ 6:08 min/km, 1:01:20 hrs Completion. I wanted to try to run a 10K today, being a bank holiday. Whilst I did it, I fell way short of my target sub-1 hour time. MyASICS has detected my general slow down in pace and offered to adjust the pace in my plan (which I accepted).

In addition, I did the second Zombies, Run! race mission, which was, ironically, 10K, and it fit in quite nicely with the run. Considering the missions drive by distance and not time, they overlay the music, rather than stopping it, so you can hear the music still going in the background whilst the audio is being played.

Next run: Tuesday – 7km @ 5:54 – 6:02 min/km

 

10K Training – Day 16: Getting Faster – Day 12

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 5km @ 5:39 – 5:47 min/km pace. Target Finish: 28:15 – 28:55 mins

Achieved: 5.45km @ 6:00 min/km pace. Reverted to an older route but wasn’t able to keep my pace up well enough.

Next run: Monday – 5km @ 7:43 min/km. Target Finish: 38:35 mins

Fedora

I have just tried using the network install disk (and a full DVD) and neither of them seems to start up the graphics correctly on my old PC, so after a bit of research, it turns out I can set the installer to run in text mode rather than graphics mode by changing:

vmlinuz initrd=initrd.img

to

vmlinuz initrd=initrd.img text

when starting up the installer. Then, it will run in text mode, and even offer the option of using VNC to remotely configure. Screenshot:

Workspace 1_001

Zombies, Run! 2 — Updated

A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info

Armoury
– L1: N/A (Already installed). Effect: + Defense
– L2: L2 Training Area, L2 Comms, 25 Supplies, 3 Materials. Effect: + Defense
– L3: L3 Training Area, L3 Comms, 50 Supplies, 5 Materials. Effect: + Defense
– L4: L4 Training Area, L4 Comms, 75 Supplies, 7 Materials. Effect: + Defense
– Addons:
* Fire Truck: ? Supplies, ? Materials. Effect: + Defense
* Heavy Weapons Storage: 5? Supplies, 1 Material. Effect: + Defense
* Recruitment Stall: ? Supplies, ? Materials. Effect: + Defense
* Small Arms Locker: 5 Supplies, 1 Materials. Effect: + Defense
* Solar Panels: ? Supplies, ? Materials. Effect: + Defense

Battle Statue (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
* ??

Comms
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense, + Morale
– L2: >120 Population, 15 Supplies, 2 Materials. Effect: + Defense, + Morale
– L3: >180 Population, 25 Supplies, 3 Materials. Effect: + Defense, + Morale
– L4: >250 Population, 35 Supplies, 4 Materials. Effect: + Defense, + Morale
– Addons:
* Advanced Transmitter: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Backup Generator: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Encryption Substation: 5 Supplies, 1 Material. Effect: + Defense
* Range Booster: 5 Supplies, 1 Material. Effect: + Morale

Concert Area (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
(None)

Defense Tower
– L1: N/A (Already installed). Effect: Max Population + 10, + Defense
– L2: L2 Armoury, 15 Supplies, 2 Materials. Effect: Max Population + 30, + Defense
– L3: L3 Armoury, 15 Supplies, 3 Materials. Effect: Max Population + 30, + Defense
– L4: L4 Armoury, 15 Supplies, 4 Materials. Effect: Max Population + 30, + Defense
– Addons:
* Barbed Wire: ? Supplies, ? Materials. Effect: + Defense
* Fence: ? Supplies, ? Materials. Effect: + Defense
* Girl Guides Sign: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Sniper Nest: ? Supplies, ? Material. Effect: + Defense
* Trench: ? Supplies, ? Material. Effect: + Defense

Electronics Repair (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
* None

Farm
– L1: No building requirements, 10 Supplies, 1 Material. Effect: Max Population + 15
– L2: >80 population, 12 Supplies, 1 Material. Effect: Max Population + 10
– L3: L3 Janine’s Farmhouse, >200 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– L4: >320 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– Addons:
* Chicken Coops: 5 Supplies, 1 Material. Effect: Max Population + 5
* Grain Silo: 10 Supplies, 1 Material. Effect: Max Population + 10
* Snack Shack: 5 Supplies, 1 Material. Effect: Max Population + 5
* Water Tower: 10 Supplies, 1 Material. Effect: Max Population + 10

Guiding Centre
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– L2:
– L3:
– L4:
– Addons:
* ???

Hospital (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 2 Materials. Effect: Max Population + 40
– L2: >100 Population, 30 Supplies, 3 Materials. Effect: Max Population + 80
– L3: L2 Janine’s Farmhouse, >250 Population, 30 Supplies, 4 Materials. Effect: Max Population + 40
– L4: L3 Janine’s Farmhouse, >400 Population, 40 Supplies, 5 Materials. Effect: Max Population + 40
– Addons:
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Nursery: 5 Supplies, 1 Material. Effect: Max Population + 15
* Psych Centre: 10 Supplies, 1 Material. Effect: + Morale
* Zombie Research Unit: ? Supplies, ? Material. Effect: + Defense

Housing
– L1: No building requirements, 5 Supplies, 2 Materials. Effect: Population + 20
– L2: L2 Hospital, L2 Farm, 10 Supplies, 1 Material. Effect: Population + 15
– L3: L2 Playground, L3 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– L4: L4 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– Addons:
* Bicycles (and Rack): 5 Supplies, 1 Material. Effect: + Morale
* Mailbox: 5 Supplies, 1 Material. Effect: + Morale
* Noticeboard: 5 Supplies, 1 Material. Effect: + Morale

Janine’s Farmhouse
– L1: N/A (Already installed). Effect: Population + 25, Max Population + 35, + Morale
– L2: L2 Armoury, >50% Defense, >150 Population, 15 Supplies, 2 Materials. Effect: Population + 5, Max Population + 15, + Morale
– L3: >50% Defense, >225 Population, 30 Supplies, 4 Materials. Effect: Population +5, Max Population + 15, + Morale
– L4: L3 Armoury, >400 Population, 50 Supplies, 6 Materials. Effect: Population +5, Max Population + 15, + Morale
– Addons:
* Archie Memorial: 5 Supplies, 1 Material. Effect: + Morale
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Flagpole: 5 Supplies, 1 Material. Effect: + Morale
* Fountain: 5 Supplies, 1 Material. Effect: + Morale
* Newspaper Stand: 5 Supplies, 1 Material. Effect: + Morale
* Statue of Lem: 5 Supplies, 1 Material. Effect: + Morale

Kennel (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Laboratory
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Library
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Map
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Paddling Pool
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Pharmacy
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Max Population + 20
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Playground
– L1: No building requirements, 5 Supplies, 1 Material. Effect: + Morale
– L2: >150 Population, 15 Supplies, 2 Materials. Effect: + Morale
– L3: L3 Janine’s Farmhouse, >300 Population, 25 Supplies, 3 Materials. Effect: + Morale
– L4: L4 Janine’s Farmhouse, >450 Population, 35 Supplies, 4 Materials. Effect: + Morale
– Addons
* Big Ground ‘Chess Tables’: 5 Supplies, 1 Material. Effect: + Morale
* Campfire: 5 Supplies, 1 Material. Effect: + Morale
* Projector Screen: 5 Supplies, 1 Material. Effect: + Morale
* Solar Panel Charger: 5 Supplies, 1 Material. Effect: + Morale

Sewer System
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Tall Radio Tower (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Tequila Shack
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??

Training Area
– L1: No building requirements, 10 Supplies, 1 Material, >80 Population. Effect: + Defense
– L2: >140 Population, 20 Supplies, 2 Materials. Effect: + Defense
– L3: L3 Janine’s Farmhouse, >220 Population, 30 Supplies, 3 Materials. Effect: + Defense
– L4: L2 Laboratory, >300 Population, 40 Supplies, 3 Materials. Effect: + Defense
– Addons:
* Climbing Wall: ? Supplies, ? Materials. Effect: + Defense
* Lecture/Blackboard: ? Supplies, ? Materials. Effect: + Defense
* Minefield Sim: ? Supplies, ? Materials. Effect: + Defense
* Scramble Netting: ? Supplies, ? Materials. Effect: + Defense
* Weights: ? Supplies, ? Materials. Effect: + Defense

Vegetable Patch (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– Addons:
None

Water Treatment
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Weather Station (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Chickenshead Fun Run 3km

The route for this charity run has now been confirmed. See below:

http://www.chickenshed.org.uk/2731/shows/chickensheds-10k-challenge-3k-family-fun-run.html

Direct link to the route document here.