This video popped up on my YouTube recommendations.
A new Blender movie. With everything made using Blender, Krita, Inkscape and GIMP. Holy fuck……
This video popped up on my YouTube recommendations.
A new Blender movie. With everything made using Blender, Krita, Inkscape and GIMP. Holy fuck……
Yes, you read right. Blender is now available on Steam. And of course, its free.
The last time I mentioned Krum was over a year and a half ago. The game has progressed a lot since them!
Hey guys, I’ve made a new trailer video for my game KRUM.
It’s a cartoon-ish style, third-person, role-playing game. KRUM has medieval settings, with some fantasy elements…yeah well, actually it’s just a brutal melee game with advanced combat tactics.
And most important about it – the game it self is using Blender GE and Python 2.62. and all its assets and animations are made in Blender.
I dug out my Wacom Bamboo Graphics Tablet and plugged it into my Ubuntu Studio installation, but frustratingly, I cannot seem to emulate a wheel scroll, which I need for my work in Blender. Sure I can use the keypad +/-, but that isn’t the way I’m supposed to work.
I might switch over to Fedora later this week and see if that is any better. Or maybe even put Linux Mint back on. I know that both have gone through new versions since I last used them. Fedora was at Schroedinger’s Cat / Version 19 and Linux Mint was at Maya / Version 13 last time I used it.
Now may be a good time to start looking at other distributions. openSUSE seems appealing, but it has caused me problems with restoring from CloneZilla images in the past, especially cross-operating system.
Received this today:
The Gooseberry crowd-funding campaign is over!
Unfortunately we didn’t get enough funding in to make a feature length movie. We do have a lot of support though – over 4500 people donated or subscribed. That’s more than enough to start working on the Pilot of the film.
You can read a lot more about it here:
http://gooseberry.blender.org/campaign-wrap-up-the-pilot/In a later email you will be contacted about refunds, cancellations, or activations of pledges. We won’t do anything without your explicit approval. Just give us a bit of time to handle it well.
Please read the following carefully, one of the cases applies yours.
1) PayPal and Bank pledges
If you paid us already you will be contacted today or tomorrow. You then can decide whether you prefer a refund or if want to support the film project after all.2) Credit card pledges
If you have pledged using a Credit Card, no charges have happened yet. We will contact you early next week with an option to cancel the pledge, or to activate it. We will not charge any card without your permission.3) Cloud pledges
If you promised to join Blender Cloud if we made our target, you will get contacted next week too.4) Active Cloud Subscriptions
If you already joined Blender Cloud, you will get contacted next week with our plans for further development of Blender Cloud, and how the Pilot project will fit in. We hope you stay on board, but a subscription can be cancelled any time.You can contact us any time with questions. We do our best to handle emails within a day!
Thanks,
The Blender Cloud team:
– Ton Roosendaal
– Francesco Siddi
The Blender Institute has stopped the Gooseberry campaign now that it’s clear that the updated target of 5,000 supporters cannot be met. Ton presents a slimmed down version of the project which will still lead to substantial improvements of Blender. Of course, each supporter gets the choice to keep his pledge in place or to withdraw it now.
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It looks like the message came through – as of 9am this morning (CET), Sintel is available on YouTube again. In case you missed it, there was an outcry on the internet this weekend as it was pulled by Sony after alleged copyright infringement.
To put things into perspective, these YouTube takedowns are massively automated. Software scans all the uploaded media and flags any material where they detect copyrighted material. Large corporations such as Sony have enough traction with YouTube that they can then also automatically take down these media (smaller companies have to manually submit a DMCA takedown notice).
So is there still a problem? You bet there is – we’re lucky to have a huge and vocal community behind us, that spread this story over the web in a couple of hours. The story was featured on Cartoon Brew, Boing Boing, Slashdot and Reddit (which nuked the BlenderNation server for a few hours). This helped revert the takedown. If you’re a small publisher however, you will find it nearly impossible to talk to anyone and get your video back up. These automated takedowns can destroy your project and leave you powerless.
Boing Boing hits the nail on the head with their comment:
While it’s probably a mistake, because this is so brain-meltingly obviously wrong, it’s also a very stark example of how sloppy, over-broad, and consequence-free enforcement of copyright can damage culture.
I don’t think there was any intent behind this particular takedown – just an unfair, unaccountable system. I’m glad we got Sintel back.
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