Monthly Archives: July 2014
Sharing
I didn’t realise WordPress tracks shares of my posts. Some interesting stats.
Turns out the most shared post is this one:
https://blenderfox.com/2013/04/03/snippet-chromium-snapshot-download-cygwin/
And the most popular share site is Pinterest (654 shares). Least popular share site is Tumblr (574 shares)
Japanese cat island has more cats than humans and it’s utterly amazing
Game (And Software) Release Stages
This is a Google Developers episode detailing how best to avoid releasing broken or defective games on Google Play. It speaks of three release stages: Alpha, Beta, and Canary/Staged Rollout. Alpha and Beta, almost all people are aware of. But Canary/Staged Rollout is a new term for me, but makes a lot of sense.
If you develop and/or release software, this is probably worth a watch.
C25K – Week 3 Day 1
I completed C25K Week 3 Day 1 (1.83 km), in 09:25, pace 05:08 min/km, with @RunDouble http://rndb.co/G4Vb
First workout of Week 3, distance training now. Pretty easy – relatively short distances for the intervals, and only four intervals. But, I’m not going to jinx myself
C25K – Week 2 Day 3
I completed C25K Week 2 Day 3 (timed) (3.26 km), in 18:56, pace 05:48 min/km, with @RunDouble http://rndb.co/c4Xn
Final workout of Week 2, next run start Week 3 and begins the distance training.
Related articles
Krum – an action RPG made in Blender GE | BlenderNation
The last time I mentioned Krum was over a year and a half ago. The game has progressed a lot since them!
Hey guys, I’ve made a new trailer video for my game KRUM.
It’s a cartoon-ish style, third-person, role-playing game. KRUM has medieval settings, with some fantasy elements…yeah well, actually it’s just a brutal melee game with advanced combat tactics.
And most important about it – the game it self is using Blender GE and Python 2.62. and all its assets and animations are made in Blender.