Zombies, Run! 2 — Updated

A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info

Armoury
– L1: N/A (Already installed). Effect: + Defense
– L2: L2 Training Area, L2 Comms, 25 Supplies, 3 Materials. Effect: + Defense
– L3: L3 Training Area, L3 Comms, 50 Supplies, 5 Materials. Effect: + Defense
– L4: L4 Training Area, L4 Comms, 75 Supplies, 7 Materials. Effect: + Defense
– Addons:
* Fire Truck: ? Supplies, ? Materials. Effect: + Defense
* Heavy Weapons Storage: 5? Supplies, 1 Material. Effect: + Defense
* Recruitment Stall: ? Supplies, ? Materials. Effect: + Defense
* Small Arms Locker: 5 Supplies, 1 Materials. Effect: + Defense
* Solar Panels: ? Supplies, ? Materials. Effect: + Defense

Battle Statue (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
* ??

Comms
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense, + Morale
– L2: >120 Population, 15 Supplies, 2 Materials. Effect: + Defense, + Morale
– L3: >180 Population, 25 Supplies, 3 Materials. Effect: + Defense, + Morale
– L4: >250 Population, 35 Supplies, 4 Materials. Effect: + Defense, + Morale
– Addons:
* Advanced Transmitter: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Backup Generator: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Encryption Substation: 5 Supplies, 1 Material. Effect: + Defense
* Range Booster: 5 Supplies, 1 Material. Effect: + Morale

Concert Area (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
(None)

Defense Tower
– L1: N/A (Already installed). Effect: Max Population + 10, + Defense
– L2: L2 Armoury, 15 Supplies, 2 Materials. Effect: Max Population + 30, + Defense
– L3: L3 Armoury, 15 Supplies, 3 Materials. Effect: Max Population + 30, + Defense
– L4: L4 Armoury, 15 Supplies, 4 Materials. Effect: Max Population + 30, + Defense
– Addons:
* Barbed Wire: ? Supplies, ? Materials. Effect: + Defense
* Fence: ? Supplies, ? Materials. Effect: + Defense
* Girl Guides Sign: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Sniper Nest: ? Supplies, ? Material. Effect: + Defense
* Trench: ? Supplies, ? Material. Effect: + Defense

Electronics Repair (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
* None

Farm
– L1: No building requirements, 10 Supplies, 1 Material. Effect: Max Population + 15
– L2: >80 population, 12 Supplies, 1 Material. Effect: Max Population + 10
– L3: L3 Janine’s Farmhouse, >200 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– L4: >320 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– Addons:
* Chicken Coops: 5 Supplies, 1 Material. Effect: Max Population + 5
* Grain Silo: 10 Supplies, 1 Material. Effect: Max Population + 10
* Snack Shack: 5 Supplies, 1 Material. Effect: Max Population + 5
* Water Tower: 10 Supplies, 1 Material. Effect: Max Population + 10

Guiding Centre
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– L2:
– L3:
– L4:
– Addons:
* ???

Hospital (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 2 Materials. Effect: Max Population + 40
– L2: >100 Population, 30 Supplies, 3 Materials. Effect: Max Population + 80
– L3: L2 Janine’s Farmhouse, >250 Population, 30 Supplies, 4 Materials. Effect: Max Population + 40
– L4: L3 Janine’s Farmhouse, >400 Population, 40 Supplies, 5 Materials. Effect: Max Population + 40
– Addons:
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Nursery: 5 Supplies, 1 Material. Effect: Max Population + 15
* Psych Centre: 10 Supplies, 1 Material. Effect: + Morale
* Zombie Research Unit: ? Supplies, ? Material. Effect: + Defense

Housing
– L1: No building requirements, 5 Supplies, 2 Materials. Effect: Population + 20
– L2: L2 Hospital, L2 Farm, 10 Supplies, 1 Material. Effect: Population + 15
– L3: L2 Playground, L3 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– L4: L4 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– Addons:
* Bicycles (and Rack): 5 Supplies, 1 Material. Effect: + Morale
* Mailbox: 5 Supplies, 1 Material. Effect: + Morale
* Noticeboard: 5 Supplies, 1 Material. Effect: + Morale

Janine’s Farmhouse
– L1: N/A (Already installed). Effect: Population + 25, Max Population + 35, + Morale
– L2: L2 Armoury, >50% Defense, >150 Population, 15 Supplies, 2 Materials. Effect: Population + 5, Max Population + 15, + Morale
– L3: >50% Defense, >225 Population, 30 Supplies, 4 Materials. Effect: Population +5, Max Population + 15, + Morale
– L4: L3 Armoury, >400 Population, 50 Supplies, 6 Materials. Effect: Population +5, Max Population + 15, + Morale
– Addons:
* Archie Memorial: 5 Supplies, 1 Material. Effect: + Morale
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Flagpole: 5 Supplies, 1 Material. Effect: + Morale
* Fountain: 5 Supplies, 1 Material. Effect: + Morale
* Newspaper Stand: 5 Supplies, 1 Material. Effect: + Morale
* Statue of Lem: 5 Supplies, 1 Material. Effect: + Morale

Kennel (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Laboratory
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Library
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Map
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Paddling Pool
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Pharmacy
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Max Population + 20
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Playground
– L1: No building requirements, 5 Supplies, 1 Material. Effect: + Morale
– L2: >150 Population, 15 Supplies, 2 Materials. Effect: + Morale
– L3: L3 Janine’s Farmhouse, >300 Population, 25 Supplies, 3 Materials. Effect: + Morale
– L4: L4 Janine’s Farmhouse, >450 Population, 35 Supplies, 4 Materials. Effect: + Morale
– Addons
* Big Ground ‘Chess Tables’: 5 Supplies, 1 Material. Effect: + Morale
* Campfire: 5 Supplies, 1 Material. Effect: + Morale
* Projector Screen: 5 Supplies, 1 Material. Effect: + Morale
* Solar Panel Charger: 5 Supplies, 1 Material. Effect: + Morale

Sewer System
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Tall Radio Tower (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Tequila Shack
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??

Training Area
– L1: No building requirements, 10 Supplies, 1 Material, >80 Population. Effect: + Defense
– L2: >140 Population, 20 Supplies, 2 Materials. Effect: + Defense
– L3: L3 Janine’s Farmhouse, >220 Population, 30 Supplies, 3 Materials. Effect: + Defense
– L4: L2 Laboratory, >300 Population, 40 Supplies, 3 Materials. Effect: + Defense
– Addons:
* Climbing Wall: ? Supplies, ? Materials. Effect: + Defense
* Lecture/Blackboard: ? Supplies, ? Materials. Effect: + Defense
* Minefield Sim: ? Supplies, ? Materials. Effect: + Defense
* Scramble Netting: ? Supplies, ? Materials. Effect: + Defense
* Weights: ? Supplies, ? Materials. Effect: + Defense

Vegetable Patch (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– Addons:
None

Water Treatment
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Weather Station (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

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