Author Archives: Blender Fox

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About Blender Fox

Recreational road-runner, blender/CG rookie, linux user (LE-1, LPIC-1, SUSE CLA 11, SUSE 11 Tech Spec), programmer, avid tinkerer (I'm always breaking things), self-confessed anime & manga otaku & japanophile

Fedora 19 – Schroedinger’s Cat

Well, I tried to install Fedora 19 on my desktop, which previously had Fedora 18 (Spherical Cow) and ran fine. Bizarrely, Fedora 19 doesn’t like my graphics card it seems and even after booting the install after using VNC, it doesn’t come up with a graphical environment, even though I had LXDE as my desktop.

It would seem Schroedinger’s Cat has been at it — my installation is both working and not working, much like the cat is both alive and dead….

So now, my installation is back on Lubuntu. Maybe I’ll install CentOS instead of Fedora. At least until the Fedora team get it working, and who knows how long that might be?

 

10K Training – Day 17: Getting Faster – Day 13

10K Training – Day 17: Getting Faster – Day 13

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 5km @ 7:43 min/km. Target Finish: 38:35 mins

Achieved: 9.99 km @ 6:08 min/km, 1:01:20 hrs Completion. I wanted to try to run a 10K today, being a bank holiday. Whilst I did it, I fell way short of my target sub-1 hour time. MyASICS has detected my general slow down in pace and offered to adjust the pace in my plan (which I accepted).

In addition, I did the second Zombies, Run! race mission, which was, ironically, 10K, and it fit in quite nicely with the run. Considering the missions drive by distance and not time, they overlay the music, rather than stopping it, so you can hear the music still going in the background whilst the audio is being played.

Next run: Tuesday – 7km @ 5:54 – 6:02 min/km

 

10K Training – Day 16: Getting Faster – Day 12

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 5km @ 5:39 – 5:47 min/km pace. Target Finish: 28:15 – 28:55 mins

Achieved: 5.45km @ 6:00 min/km pace. Reverted to an older route but wasn’t able to keep my pace up well enough.

Next run: Monday – 5km @ 7:43 min/km. Target Finish: 38:35 mins

Fedora

I have just tried using the network install disk (and a full DVD) and neither of them seems to start up the graphics correctly on my old PC, so after a bit of research, it turns out I can set the installer to run in text mode rather than graphics mode by changing:

vmlinuz initrd=initrd.img

to

vmlinuz initrd=initrd.img text

when starting up the installer. Then, it will run in text mode, and even offer the option of using VNC to remotely configure. Screenshot:

Workspace 1_001

Zombies, Run! 2 — Updated

A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info

Armoury
– L1: N/A (Already installed). Effect: + Defense
– L2: L2 Training Area, L2 Comms, 25 Supplies, 3 Materials. Effect: + Defense
– L3: L3 Training Area, L3 Comms, 50 Supplies, 5 Materials. Effect: + Defense
– L4: L4 Training Area, L4 Comms, 75 Supplies, 7 Materials. Effect: + Defense
– Addons:
* Fire Truck: ? Supplies, ? Materials. Effect: + Defense
* Heavy Weapons Storage: 5? Supplies, 1 Material. Effect: + Defense
* Recruitment Stall: ? Supplies, ? Materials. Effect: + Defense
* Small Arms Locker: 5 Supplies, 1 Materials. Effect: + Defense
* Solar Panels: ? Supplies, ? Materials. Effect: + Defense

Battle Statue (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
* ??

Comms
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense, + Morale
– L2: >120 Population, 15 Supplies, 2 Materials. Effect: + Defense, + Morale
– L3: >180 Population, 25 Supplies, 3 Materials. Effect: + Defense, + Morale
– L4: >250 Population, 35 Supplies, 4 Materials. Effect: + Defense, + Morale
– Addons:
* Advanced Transmitter: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Backup Generator: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Encryption Substation: 5 Supplies, 1 Material. Effect: + Defense
* Range Booster: 5 Supplies, 1 Material. Effect: + Morale

Concert Area (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
(None)

Defense Tower
– L1: N/A (Already installed). Effect: Max Population + 10, + Defense
– L2: L2 Armoury, 15 Supplies, 2 Materials. Effect: Max Population + 30, + Defense
– L3: L3 Armoury, 15 Supplies, 3 Materials. Effect: Max Population + 30, + Defense
– L4: L4 Armoury, 15 Supplies, 4 Materials. Effect: Max Population + 30, + Defense
– Addons:
* Barbed Wire: ? Supplies, ? Materials. Effect: + Defense
* Fence: ? Supplies, ? Materials. Effect: + Defense
* Girl Guides Sign: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Sniper Nest: ? Supplies, ? Material. Effect: + Defense
* Trench: ? Supplies, ? Material. Effect: + Defense

Electronics Repair (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
* None

Farm
– L1: No building requirements, 10 Supplies, 1 Material. Effect: Max Population + 15
– L2: >80 population, 12 Supplies, 1 Material. Effect: Max Population + 10
– L3: L3 Janine’s Farmhouse, >200 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– L4: >320 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– Addons:
* Chicken Coops: 5 Supplies, 1 Material. Effect: Max Population + 5
* Grain Silo: 10 Supplies, 1 Material. Effect: Max Population + 10
* Snack Shack: 5 Supplies, 1 Material. Effect: Max Population + 5
* Water Tower: 10 Supplies, 1 Material. Effect: Max Population + 10

Guiding Centre
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– L2:
– L3:
– L4:
– Addons:
* ???

Hospital (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 2 Materials. Effect: Max Population + 40
– L2: >100 Population, 30 Supplies, 3 Materials. Effect: Max Population + 80
– L3: L2 Janine’s Farmhouse, >250 Population, 30 Supplies, 4 Materials. Effect: Max Population + 40
– L4: L3 Janine’s Farmhouse, >400 Population, 40 Supplies, 5 Materials. Effect: Max Population + 40
– Addons:
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Nursery: 5 Supplies, 1 Material. Effect: Max Population + 15
* Psych Centre: 10 Supplies, 1 Material. Effect: + Morale
* Zombie Research Unit: ? Supplies, ? Material. Effect: + Defense

Housing
– L1: No building requirements, 5 Supplies, 2 Materials. Effect: Population + 20
– L2: L2 Hospital, L2 Farm, 10 Supplies, 1 Material. Effect: Population + 15
– L3: L2 Playground, L3 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– L4: L4 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– Addons:
* Bicycles (and Rack): 5 Supplies, 1 Material. Effect: + Morale
* Mailbox: 5 Supplies, 1 Material. Effect: + Morale
* Noticeboard: 5 Supplies, 1 Material. Effect: + Morale

Janine’s Farmhouse
– L1: N/A (Already installed). Effect: Population + 25, Max Population + 35, + Morale
– L2: L2 Armoury, >50% Defense, >150 Population, 15 Supplies, 2 Materials. Effect: Population + 5, Max Population + 15, + Morale
– L3: >50% Defense, >225 Population, 30 Supplies, 4 Materials. Effect: Population +5, Max Population + 15, + Morale
– L4: L3 Armoury, >400 Population, 50 Supplies, 6 Materials. Effect: Population +5, Max Population + 15, + Morale
– Addons:
* Archie Memorial: 5 Supplies, 1 Material. Effect: + Morale
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Flagpole: 5 Supplies, 1 Material. Effect: + Morale
* Fountain: 5 Supplies, 1 Material. Effect: + Morale
* Newspaper Stand: 5 Supplies, 1 Material. Effect: + Morale
* Statue of Lem: 5 Supplies, 1 Material. Effect: + Morale

Kennel (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Laboratory
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Library
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Map
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Paddling Pool
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Pharmacy
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Max Population + 20
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??

Playground
– L1: No building requirements, 5 Supplies, 1 Material. Effect: + Morale
– L2: >150 Population, 15 Supplies, 2 Materials. Effect: + Morale
– L3: L3 Janine’s Farmhouse, >300 Population, 25 Supplies, 3 Materials. Effect: + Morale
– L4: L4 Janine’s Farmhouse, >450 Population, 35 Supplies, 4 Materials. Effect: + Morale
– Addons
* Big Ground ‘Chess Tables’: 5 Supplies, 1 Material. Effect: + Morale
* Campfire: 5 Supplies, 1 Material. Effect: + Morale
* Projector Screen: 5 Supplies, 1 Material. Effect: + Morale
* Solar Panel Charger: 5 Supplies, 1 Material. Effect: + Morale

Sewer System
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Tall Radio Tower (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Tequila Shack
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??

Training Area
– L1: No building requirements, 10 Supplies, 1 Material, >80 Population. Effect: + Defense
– L2: >140 Population, 20 Supplies, 2 Materials. Effect: + Defense
– L3: L3 Janine’s Farmhouse, >220 Population, 30 Supplies, 3 Materials. Effect: + Defense
– L4: L2 Laboratory, >300 Population, 40 Supplies, 3 Materials. Effect: + Defense
– Addons:
* Climbing Wall: ? Supplies, ? Materials. Effect: + Defense
* Lecture/Blackboard: ? Supplies, ? Materials. Effect: + Defense
* Minefield Sim: ? Supplies, ? Materials. Effect: + Defense
* Scramble Netting: ? Supplies, ? Materials. Effect: + Defense
* Weights: ? Supplies, ? Materials. Effect: + Defense

Vegetable Patch (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– Addons:
None

Water Treatment
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??

Weather Station (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None

Chickenshead Fun Run 3km

The route for this charity run has now been confirmed. See below:

http://www.chickenshed.org.uk/2731/shows/chickensheds-10k-challenge-3k-family-fun-run.html

Direct link to the route document here.

10K Training – Day 15: Getting Faster – Day 11

Tracks: ZR (Beta track here), Endomondo, Strava

Target: 3km Intervals 5:23 – 5:47 min/km

Achieved: 2.64 km @ 5:53 min/km. My ZR track was just to finish one of my previous missions, and as soon as the mission ended, I had a zombie chase. I stopped the run there, and it logs as a failed evade. :-( Mind you, one thing I did learn from the zombie chase is that a slow jog to a fast jog doesn’t help. It has to be a full sprint.

Next run: Saturday – 5 km: 5:39 – 5:47 min/km. Completion Time Target: 28:15 – 28:55

Ubuntu Edge | Indiegogo

Hi everyone

So ends a crazy month. We’ve broken records, we’ve been written and talked about across the world, we’ve worn out our F5 keys, and we’ve learned a lot of invaluable lessons about crowdfunding. Our bold campaign to build a visionary new device ultimately fell short, but we can take away so many positives.

We raised $12,809,906, making the Edge the world’s biggest ever fixed crowdfunding campaign. Let’s not lose sight of what an achievement that is. Close to 20,000 people believed in our vision enough to contribute hundreds of dollars for a phone months in advance, just to help make it happen. It wasn’t just individuals, either: Bloomberg LP gave $80,000 and several smaller businesses contributed $7,000 each. Thank you all for getting behind us.

Then there’s the Ubuntu community. Many of you gave your time as well as money, organising your own mailing lists, social media strategies and online ads, and successfully reaching out to your local media. We even saw entire sites created to gather information and help promote the Edge. We’ll be contacting our biggest referrers personally.

Most importantly, the big winner from this campaign is Ubuntu. While we passionately wanted to build the Edge to showcase Ubuntu on phones, the support and attention it received will still be a huge boost as other Ubuntu phones start to arrive in 2014. Thousands of you clearly want to own an Ubuntu phone and believe in our vision of convergence, and rest assured you won’t have much longer to wait.

All of the support and publicity has continued to drive our discussions with some major manufacturers, and we have many of the world’s biggest mobile networks already signed up to the Ubuntu Carrier Advisory Group. They’ll have been watching this global discussion of Ubuntu and the need for innovation very closely indeed. Watch this space!

As for crowdfunding, we believe it’s a great way to give consumers a voice and to push for more innovation and transparency in the mobile industry. And who knows, perhaps one day we’ll take everything we’ve learned from this campaign — achievements and mistakes — and try it all over again.

Thank you all

Mark Shuttleworth, the Ubuntu Edge team and everyone at Canonical

 

P.S. We’ve been assured by Paypal that all refunds will be processed within five working days.

Ubuntu Edge | Indiegogo.