I’ve just started play The Sims FreePlay on my Android tablet. It’s a Freemium game (i.e. it’s free, but you have option in-game purchases) and I have to think that the people at EA seem to have some dark humour. Here’s an example. I planted some tomatoes, which have a high XP, but only if they grow. And that’s a big IF. Tomatoes, like some of the other items in the game have a chance to do something else. With some, it’s burning, with others, its spawning a monster. Tomatoes spawns a “Sim-eating Monster” and the only option is to “Negotiate” with it. Which then turns into a fight, and within the fight, you get your sim in a position which looks like s/he is… well, almost doing something a little out of the ordinary…
Category Archives: Video Games
Dungeon Defenders
I re-setup my ASUS Transformer TF101 with AOKP and decided to reinstall the apps from Google Play. Fortunately, it keeps track of everything you installed, so all I had to do was scroll down and start clicking install on everything I wanted back. One of the ones I had completely forgotten about, was Dungeon Defenders: Second Wave. It’s not visible in the market anymore, but you can still download it.
Since it’s been disabled, the in-game purchases no longer work, but then again, you don’t necessarily need it to play the game.
The game is still a good, fun, tower-defence 3D game. And I found that there’s a beta of Dungeon Defenders 2 available, but you have to request a beta invite. I won’t be doing that because I’m only playing DD casually, and irratically.
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Zombies, Run! | Welcome to ZombieLink 2.0
ZombieLink has now been upgraded. The previous beta.zombiesrungame.com URL now redirects back to http://www.zombiesrungame.com
So if you want, follow me ;)
Zombies, Run! 2 — Supply Missions Are Back!
The latest update for the ZR2 app now re-introduces the Supply Missions from Season 1. These missions are not storyline related and do not end. They go on for as long as you want. When you end the mission, the final audio clip plays. I haven’t checked since the update, but as these are optional, I don’t believe they will give you Materials for your base. Also, in the original ZR app, you could only do supply missions after playing certain missions. For example, you could only play the Fuel Run Supply Mission after the mission where you are introduced to Ed and Molly. Such a restriction is no longer the case.
Zombies, Run! 2 — Updated
A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info
Armoury
– L1: N/A (Already installed). Effect: + Defense
– L2: L2 Training Area, L2 Comms, 25 Supplies, 3 Materials. Effect: + Defense
– L3: L3 Training Area, L3 Comms, 50 Supplies, 5 Materials. Effect: + Defense
– L4: L4 Training Area, L4 Comms, 75 Supplies, 7 Materials. Effect: + Defense
– Addons:
* Fire Truck: ? Supplies, ? Materials. Effect: + Defense
* Heavy Weapons Storage: 5? Supplies, 1 Material. Effect: + Defense
* Recruitment Stall: ? Supplies, ? Materials. Effect: + Defense
* Small Arms Locker: 5 Supplies, 1 Materials. Effect: + Defense
* Solar Panels: ? Supplies, ? Materials. Effect: + Defense
Battle Statue (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
* ??
Comms
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense, + Morale
– L2: >120 Population, 15 Supplies, 2 Materials. Effect: + Defense, + Morale
– L3: >180 Population, 25 Supplies, 3 Materials. Effect: + Defense, + Morale
– L4: >250 Population, 35 Supplies, 4 Materials. Effect: + Defense, + Morale
– Addons:
* Advanced Transmitter: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Backup Generator: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Encryption Substation: 5 Supplies, 1 Material. Effect: + Defense
* Range Booster: 5 Supplies, 1 Material. Effect: + Morale
Concert Area (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
(None)
Defense Tower
– L1: N/A (Already installed). Effect: Max Population + 10, + Defense
– L2: L2 Armoury, 15 Supplies, 2 Materials. Effect: Max Population + 30, + Defense
– L3: L3 Armoury, 15 Supplies, 3 Materials. Effect: Max Population + 30, + Defense
– L4: L4 Armoury, 15 Supplies, 4 Materials. Effect: Max Population + 30, + Defense
– Addons:
* Barbed Wire: ? Supplies, ? Materials. Effect: + Defense
* Fence: ? Supplies, ? Materials. Effect: + Defense
* Girl Guides Sign: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Sniper Nest: ? Supplies, ? Material. Effect: + Defense
* Trench: ? Supplies, ? Material. Effect: + Defense
Electronics Repair (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
* None
Farm
– L1: No building requirements, 10 Supplies, 1 Material. Effect: Max Population + 15
– L2: >80 population, 12 Supplies, 1 Material. Effect: Max Population + 10
– L3: L3 Janine’s Farmhouse, >200 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– L4: >320 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– Addons:
* Chicken Coops: 5 Supplies, 1 Material. Effect: Max Population + 5
* Grain Silo: 10 Supplies, 1 Material. Effect: Max Population + 10
* Snack Shack: 5 Supplies, 1 Material. Effect: Max Population + 5
* Water Tower: 10 Supplies, 1 Material. Effect: Max Population + 10
Guiding Centre
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– L2:
– L3:
– L4:
– Addons:
* ???
Hospital (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 2 Materials. Effect: Max Population + 40
– L2: >100 Population, 30 Supplies, 3 Materials. Effect: Max Population + 80
– L3: L2 Janine’s Farmhouse, >250 Population, 30 Supplies, 4 Materials. Effect: Max Population + 40
– L4: L3 Janine’s Farmhouse, >400 Population, 40 Supplies, 5 Materials. Effect: Max Population + 40
– Addons:
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Nursery: 5 Supplies, 1 Material. Effect: Max Population + 15
* Psych Centre: 10 Supplies, 1 Material. Effect: + Morale
* Zombie Research Unit: ? Supplies, ? Material. Effect: + Defense
Housing
– L1: No building requirements, 5 Supplies, 2 Materials. Effect: Population + 20
– L2: L2 Hospital, L2 Farm, 10 Supplies, 1 Material. Effect: Population + 15
– L3: L2 Playground, L3 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– L4: L4 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– Addons:
* Bicycles (and Rack): 5 Supplies, 1 Material. Effect: + Morale
* Mailbox: 5 Supplies, 1 Material. Effect: + Morale
* Noticeboard: 5 Supplies, 1 Material. Effect: + Morale
Janine’s Farmhouse
– L1: N/A (Already installed). Effect: Population + 25, Max Population + 35, + Morale
– L2: L2 Armoury, >50% Defense, >150 Population, 15 Supplies, 2 Materials. Effect: Population + 5, Max Population + 15, + Morale
– L3: >50% Defense, >225 Population, 30 Supplies, 4 Materials. Effect: Population +5, Max Population + 15, + Morale
– L4: L3 Armoury, >400 Population, 50 Supplies, 6 Materials. Effect: Population +5, Max Population + 15, + Morale
– Addons:
* Archie Memorial: 5 Supplies, 1 Material. Effect: + Morale
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Flagpole: 5 Supplies, 1 Material. Effect: + Morale
* Fountain: 5 Supplies, 1 Material. Effect: + Morale
* Newspaper Stand: 5 Supplies, 1 Material. Effect: + Morale
* Statue of Lem: 5 Supplies, 1 Material. Effect: + Morale
Kennel (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Laboratory
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Library
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Map
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Paddling Pool
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Pharmacy
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Max Population + 20
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Playground
– L1: No building requirements, 5 Supplies, 1 Material. Effect: + Morale
– L2: >150 Population, 15 Supplies, 2 Materials. Effect: + Morale
– L3: L3 Janine’s Farmhouse, >300 Population, 25 Supplies, 3 Materials. Effect: + Morale
– L4: L4 Janine’s Farmhouse, >450 Population, 35 Supplies, 4 Materials. Effect: + Morale
– Addons
* Big Ground ‘Chess Tables’: 5 Supplies, 1 Material. Effect: + Morale
* Campfire: 5 Supplies, 1 Material. Effect: + Morale
* Projector Screen: 5 Supplies, 1 Material. Effect: + Morale
* Solar Panel Charger: 5 Supplies, 1 Material. Effect: + Morale
Sewer System
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??
Tall Radio Tower (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Tequila Shack
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
Training Area
– L1: No building requirements, 10 Supplies, 1 Material, >80 Population. Effect: + Defense
– L2: >140 Population, 20 Supplies, 2 Materials. Effect: + Defense
– L3: L3 Janine’s Farmhouse, >220 Population, 30 Supplies, 3 Materials. Effect: + Defense
– L4: L2 Laboratory, >300 Population, 40 Supplies, 3 Materials. Effect: + Defense
– Addons:
* Climbing Wall: ? Supplies, ? Materials. Effect: + Defense
* Lecture/Blackboard: ? Supplies, ? Materials. Effect: + Defense
* Minefield Sim: ? Supplies, ? Materials. Effect: + Defense
* Scramble Netting: ? Supplies, ? Materials. Effect: + Defense
* Weights: ? Supplies, ? Materials. Effect: + Defense
Vegetable Patch (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– Addons:
None
Water Treatment
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??
Weather Station (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Zombies, Run! Runners List
Here’s a list of all known runners and their current designations that I’ve picked up from the game. I haven’t yet checked the audio from the 5K app, so there could be some more updates.
Abel Township Runners
Runner 3: Simon
Runner 4: Jody
Runner 5: Alice Dempsey (Deceased since pre-story. Mentioned in S2-M21), You
Runner 6: Maggie Doane (Deceased as of S1-M22), Owen
Runner 7: Evan Deaubl (Head of Runners)
Runner 8: Sara Smith (MIA since S1-M23, returns at end of S2-M10/start of S2-M11)
Runner 9: ?? (Mentioned in S2-S3)
Runner 10: Chris McShell (Deceased as of S1-M19, mentioned in S2-S12), Jamie (temporary designation)
Runner 12: Jack (also S1 radio presenter)
Runner 13: ?? (Mentioned in S1-M15)
Runner 14: ?? (Mentioned in S1-M15)
Runner 17: ?? (New Designation, mentioned in S2-M21)
New Canton Runners
Runner 5: ?? (Designated to you during S2-M1)
Runner 38: Lem
Runner 47: ?? (Mentioned in S2-M1)
Runner 49: ?? (Mentioned in S1-M18)
Runner 93: You (temporary designation in S2-M1)
As with all my ZR info, it’s going onto my BitBucket repository so I can keep it updated. Link to this version here.
Related articles
- Zombies, Run! | Get your voice on Radio Cabel (blenderfox.com)
Zombies, Run! | Get your voice on Radio Cabel
Want to be a part of Radio Cabel? If you’ve been with us for a while, you may remember us asking the Zombies, Run! community to submit clips for use in Radio Abel way back in Season One. It was such a success, that we’ve decided to do it again!
We’re looking for more “Stories from the road” and “Survival tips”, as well as call-ins from citizens of both Abel Township and New Canton. How do you feel about living in a zombie apocalypse? How does life in Abel differ from life pre-Z-day? What do you really think of that New Canton lot?
Make sure your submissions are no more than a minute long (60 seconds) and after submissions close, we’ll pick the best ones and get them into the game.
You can submit your own radio clips starting today. We’ll stop accepting submissions September 23. Which gives you just over a month to get something over to us. Our actors will record accompanying lines when we can schedule them in, but recording sessions and actor availability mean it may be a while before they are added to the game.
Instead of calling in to a special phone number, we’re going digital with the submission process this time around, so we can ensure a higher quality.
You can email us with your entries in .wav or .mp3 format to support@zombiesrungame.com with the subject “Radio Cabel” (alternatively, please include a link to a Dropbox file if it’s too big to attach). This means that anyone in the world can submit something for Radio New Tomorrow. Abel Township and New Canton are multicultural, equal opportunity survivor camps, after all.
Zombies, Run! FAQ Updates
Updated FAQs. Added addons to the building FAQ, and updated the achievements doc slightly
Building Requirements: http://goo.gl/PDk1hE
Achievements: http://goo.gl/XtS9vB
Zombies, Run! | Your cool bases
Hey, check it out. I got mentioned :)
Next we have Blenderfox’s… unique vision of Abel Township. One that features seven fully upgraded training areas. Presumably so that Runners have no excuse not to keep active between missions. Though, at least they get to go to sleep in actual houses of an evening…
Well, considering I focused on defense first and foremost before developing the rest, Training Areas were one of the few buildings which pushed up the Defense rating of the base. Others, such as the Comms shack didn’t push the defense up as much because it also increased Morale.
Now, with Defense and Morale at 100%, I can start working on using the other buildings.
The guys at Six to Start were right though. My base is definitely “unique”. It’s the only one with more than one Training Area. And the only one to have all of them fully upgraded (although they don’t all have the full addons)
Zombies, Run! | Your cool bases.
The article didn’t have a good picture of the base, so here’s a better shot (clickable to go full-screen):
Related articles
- Zombies, Run! Building Requirements & Achievements (blenderfox.com)
- Zombies, Run! | New Zombies, Run! missions are now available! (blenderfox.com)
- Zombies, Run! includes achievements for distance, speed (polygon.com)
- Zombies, Run! (blenderfox.com)
- Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update! (blenderfox.com)
- Feet-on with Zombies, Run! 2 jogging game (reviews.cnet.com)
Zombies, Run! Audio Extraction Script
Here’s a snippet to extract all the ZR zips. Copy all the zips onto your desktop and run this in a console window
for a in *.zip
do
unzip -o $a -d `basename $a .zip`
rm $a
rm `basename $a .zip`/*.json
done
Now, each ZR zip contains the audio (as mp3s), plus a json file detailing what item ranges can be picked up during each block and with what probability. We don’t need this for what we are doing.
There’s also no telling whether or not Six to Start will start including other files within their zips, so rather than extract just the mp3s, I extract everything, then take out what I know I don’t need.








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