The latest update for the ZR2 app now re-introduces the Supply Missions from Season 1. These missions are not storyline related and do not end. They go on for as long as you want. When you end the mission, the final audio clip plays. I haven’t checked since the update, but as these are optional, I don’t believe they will give you Materials for your base. Also, in the original ZR app, you could only do supply missions after playing certain missions. For example, you could only play the Fuel Run Supply Mission after the mission where you are introduced to Ed and Molly. Such a restriction is no longer the case.
Tag Archives: Gaming
Zombies, Run! 2 — Updated
A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info
Armoury
– L1: N/A (Already installed). Effect: + Defense
– L2: L2 Training Area, L2 Comms, 25 Supplies, 3 Materials. Effect: + Defense
– L3: L3 Training Area, L3 Comms, 50 Supplies, 5 Materials. Effect: + Defense
– L4: L4 Training Area, L4 Comms, 75 Supplies, 7 Materials. Effect: + Defense
– Addons:
* Fire Truck: ? Supplies, ? Materials. Effect: + Defense
* Heavy Weapons Storage: 5? Supplies, 1 Material. Effect: + Defense
* Recruitment Stall: ? Supplies, ? Materials. Effect: + Defense
* Small Arms Locker: 5 Supplies, 1 Materials. Effect: + Defense
* Solar Panels: ? Supplies, ? Materials. Effect: + Defense
Battle Statue (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
* ??
Comms
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense, + Morale
– L2: >120 Population, 15 Supplies, 2 Materials. Effect: + Defense, + Morale
– L3: >180 Population, 25 Supplies, 3 Materials. Effect: + Defense, + Morale
– L4: >250 Population, 35 Supplies, 4 Materials. Effect: + Defense, + Morale
– Addons:
* Advanced Transmitter: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Backup Generator: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Encryption Substation: 5 Supplies, 1 Material. Effect: + Defense
* Range Booster: 5 Supplies, 1 Material. Effect: + Morale
Concert Area (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– Addons:
(None)
Defense Tower
– L1: N/A (Already installed). Effect: Max Population + 10, + Defense
– L2: L2 Armoury, 15 Supplies, 2 Materials. Effect: Max Population + 30, + Defense
– L3: L3 Armoury, 15 Supplies, 3 Materials. Effect: Max Population + 30, + Defense
– L4: L4 Armoury, 15 Supplies, 4 Materials. Effect: Max Population + 30, + Defense
– Addons:
* Barbed Wire: ? Supplies, ? Materials. Effect: + Defense
* Fence: ? Supplies, ? Materials. Effect: + Defense
* Girl Guides Sign: 5 Supplies, 1 Material. Effect: + Defense, + Morale
* Sniper Nest: ? Supplies, ? Material. Effect: + Defense
* Trench: ? Supplies, ? Material. Effect: + Defense
Electronics Repair (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
* None
Farm
– L1: No building requirements, 10 Supplies, 1 Material. Effect: Max Population + 15
– L2: >80 population, 12 Supplies, 1 Material. Effect: Max Population + 10
– L3: L3 Janine’s Farmhouse, >200 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– L4: >320 Population, 15 Supplies, 1 Material. Effect: Max Population + 15
– Addons:
* Chicken Coops: 5 Supplies, 1 Material. Effect: Max Population + 5
* Grain Silo: 10 Supplies, 1 Material. Effect: Max Population + 10
* Snack Shack: 5 Supplies, 1 Material. Effect: Max Population + 5
* Water Tower: 10 Supplies, 1 Material. Effect: Max Population + 10
Guiding Centre
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– L2:
– L3:
– L4:
– Addons:
* ???
Hospital (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 2 Materials. Effect: Max Population + 40
– L2: >100 Population, 30 Supplies, 3 Materials. Effect: Max Population + 80
– L3: L2 Janine’s Farmhouse, >250 Population, 30 Supplies, 4 Materials. Effect: Max Population + 40
– L4: L3 Janine’s Farmhouse, >400 Population, 40 Supplies, 5 Materials. Effect: Max Population + 40
– Addons:
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Nursery: 5 Supplies, 1 Material. Effect: Max Population + 15
* Psych Centre: 10 Supplies, 1 Material. Effect: + Morale
* Zombie Research Unit: ? Supplies, ? Material. Effect: + Defense
Housing
– L1: No building requirements, 5 Supplies, 2 Materials. Effect: Population + 20
– L2: L2 Hospital, L2 Farm, 10 Supplies, 1 Material. Effect: Population + 15
– L3: L2 Playground, L3 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– L4: L4 Hospital, 15 Supplies, 2 Materials. Effect: Population + 15
– Addons:
* Bicycles (and Rack): 5 Supplies, 1 Material. Effect: + Morale
* Mailbox: 5 Supplies, 1 Material. Effect: + Morale
* Noticeboard: 5 Supplies, 1 Material. Effect: + Morale
Janine’s Farmhouse
– L1: N/A (Already installed). Effect: Population + 25, Max Population + 35, + Morale
– L2: L2 Armoury, >50% Defense, >150 Population, 15 Supplies, 2 Materials. Effect: Population + 5, Max Population + 15, + Morale
– L3: >50% Defense, >225 Population, 30 Supplies, 4 Materials. Effect: Population +5, Max Population + 15, + Morale
– L4: L3 Armoury, >400 Population, 50 Supplies, 6 Materials. Effect: Population +5, Max Population + 15, + Morale
– Addons:
* Archie Memorial: 5 Supplies, 1 Material. Effect: + Morale
* Benches: 5 Supplies, 1 Material. Effect: + Morale
* Flagpole: 5 Supplies, 1 Material. Effect: + Morale
* Fountain: 5 Supplies, 1 Material. Effect: + Morale
* Newspaper Stand: 5 Supplies, 1 Material. Effect: + Morale
* Statue of Lem: 5 Supplies, 1 Material. Effect: + Morale
Kennel (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Laboratory
– L1: No building requirements, 10 Supplies, 1 Material. Effect: + Defense
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Library
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Map
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Paddling Pool
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Pharmacy
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Max Population + 20
– L2: ??
– L3: ??
– L4: ??
– Addons:
* ??
Playground
– L1: No building requirements, 5 Supplies, 1 Material. Effect: + Morale
– L2: >150 Population, 15 Supplies, 2 Materials. Effect: + Morale
– L3: L3 Janine’s Farmhouse, >300 Population, 25 Supplies, 3 Materials. Effect: + Morale
– L4: L4 Janine’s Farmhouse, >450 Population, 35 Supplies, 4 Materials. Effect: + Morale
– Addons
* Big Ground ‘Chess Tables’: 5 Supplies, 1 Material. Effect: + Morale
* Campfire: 5 Supplies, 1 Material. Effect: + Morale
* Projector Screen: 5 Supplies, 1 Material. Effect: + Morale
* Solar Panel Charger: 5 Supplies, 1 Material. Effect: + Morale
Sewer System
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??
Tall Radio Tower (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Tequila Shack
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Morale
– L2: ??
– L3: ??
– L4: ??
Training Area
– L1: No building requirements, 10 Supplies, 1 Material, >80 Population. Effect: + Defense
– L2: >140 Population, 20 Supplies, 2 Materials. Effect: + Defense
– L3: L3 Janine’s Farmhouse, >220 Population, 30 Supplies, 3 Materials. Effect: + Defense
– L4: L2 Laboratory, >300 Population, 40 Supplies, 3 Materials. Effect: + Defense
– Addons:
* Climbing Wall: ? Supplies, ? Materials. Effect: + Defense
* Lecture/Blackboard: ? Supplies, ? Materials. Effect: + Defense
* Minefield Sim: ? Supplies, ? Materials. Effect: + Defense
* Scramble Netting: ? Supplies, ? Materials. Effect: + Defense
* Weights: ? Supplies, ? Materials. Effect: + Defense
Vegetable Patch (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– Addons:
None
Water Treatment
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: Max Population + 15
– L2: ??
– L3: ??
– L4: ??
Weather Station (Only one per base allowed)
– L1: No building requirements, 20 Supplies, 3 Materials. Effect: + Defense
– Addons:
None
Zombies, Run! Runners List
Here’s a list of all known runners and their current designations that I’ve picked up from the game. I haven’t yet checked the audio from the 5K app, so there could be some more updates.
Abel Township Runners
Runner 3: Simon
Runner 4: Jody
Runner 5: Alice Dempsey (Deceased since pre-story. Mentioned in S2-M21), You
Runner 6: Maggie Doane (Deceased as of S1-M22), Owen
Runner 7: Evan Deaubl (Head of Runners)
Runner 8: Sara Smith (MIA since S1-M23, returns at end of S2-M10/start of S2-M11)
Runner 9: ?? (Mentioned in S2-S3)
Runner 10: Chris McShell (Deceased as of S1-M19, mentioned in S2-S12), Jamie (temporary designation)
Runner 12: Jack (also S1 radio presenter)
Runner 13: ?? (Mentioned in S1-M15)
Runner 14: ?? (Mentioned in S1-M15)
Runner 17: ?? (New Designation, mentioned in S2-M21)
New Canton Runners
Runner 5: ?? (Designated to you during S2-M1)
Runner 38: Lem
Runner 47: ?? (Mentioned in S2-M1)
Runner 49: ?? (Mentioned in S1-M18)
Runner 93: You (temporary designation in S2-M1)
As with all my ZR info, it’s going onto my BitBucket repository so I can keep it updated. Link to this version here.
Related articles
- Zombies, Run! | Get your voice on Radio Cabel (blenderfox.com)
Keep Calm….
Zombies, Run! | Your cool bases
Hey, check it out. I got mentioned :)
Next we have Blenderfox’s… unique vision of Abel Township. One that features seven fully upgraded training areas. Presumably so that Runners have no excuse not to keep active between missions. Though, at least they get to go to sleep in actual houses of an evening…
Well, considering I focused on defense first and foremost before developing the rest, Training Areas were one of the few buildings which pushed up the Defense rating of the base. Others, such as the Comms shack didn’t push the defense up as much because it also increased Morale.
Now, with Defense and Morale at 100%, I can start working on using the other buildings.
The guys at Six to Start were right though. My base is definitely “unique”. It’s the only one with more than one Training Area. And the only one to have all of them fully upgraded (although they don’t all have the full addons)
Zombies, Run! | Your cool bases.
The article didn’t have a good picture of the base, so here’s a better shot (clickable to go full-screen):
Related articles
- Zombies, Run! Building Requirements & Achievements (blenderfox.com)
- Zombies, Run! | New Zombies, Run! missions are now available! (blenderfox.com)
- Zombies, Run! includes achievements for distance, speed (polygon.com)
- Zombies, Run! (blenderfox.com)
- Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update! (blenderfox.com)
- Feet-on with Zombies, Run! 2 jogging game (reviews.cnet.com)
Zombies, Run! Audio Extraction Script
Here’s a snippet to extract all the ZR zips. Copy all the zips onto your desktop and run this in a console window
for a in *.zip
do
unzip -o $a -d `basename $a .zip`
rm $a
rm `basename $a .zip`/*.json
done
Now, each ZR zip contains the audio (as mp3s), plus a json file detailing what item ranges can be picked up during each block and with what probability. We don’t need this for what we are doing.
There’s also no telling whether or not Six to Start will start including other files within their zips, so rather than extract just the mp3s, I extract everything, then take out what I know I don’t need.
Zombies, Run! Building Requirements & Achievements
I’ve started work on two FAQs which list the building requirements and achievements that can be unlocked in the game. The links are:
http://goo.gl/WdZsEV (Achievements)
http://goo.gl/VhwuCa (Building Requirements)
The information isn’t quite complete as I haven’t built all the buildings, or unlocked all the achievements. But it’s a start. I’ve made a guess on some of the requirements for some of the achievements, but they’re not confirmed. If you’ve unlocked any of the ones I’m missing, let me know, so I can fill the gaps.
Zombies, Run! | Zombies, Run! Season Pass Summer Sale!
We’re celebrating the sunny British weather (as short-lived as it no doubt will be) with a Zombies, Run! Season Pass Summer Sale! All three Season Passes are available for half-price until Monday, July 15. Yes, even if the weather takes another turn for the rainy.
If you’re new to the game, this is the perfect opportunity to gain access to 30 already-released missions, plus another 30+ which we’ll be releasing on a weekly basis starting from Wednesday, July 30.
Season Pass: Now $1.99 (usually $3.99): Includes 40+ Season 2 Story Missions
Season Pass Plus: Now $3.99 (usually $7.99): Includes 60+ S2 Story Missions and Sidequests
Sidequest Pass: Now $2.99 (usually $5.99): Includes 20+ S2 Sidequests
So far, Season 2 has been packed full of great missions. From the profoundly epic, to the intimately daft. We’ve even had Margaret Atwood make a special guest appearance. As you need more incentive, completing certain missions will unlock new buildings and amenities for your Township. This will continue as we enter the second half of Season 2 in late July.
Order & Chaos
Gameloft really need to review their way that they design their maps and the monsters. I just got stuck in a spawn point, being killed by monsters before my load screen disappeared, losing money each time I die, then respawning to the same point, then getting killed again, losing more money, respawning again, then dying again, repeat ad lib.
Order and Chaos
I’m playing Order & Chaos on my Android, and I’m planning my build. I’m going to go for a defensive build, which is mainly Permafrost/Frost/Ice-based skills. So after playing with this calculator at OAC, I’ve found that I can max out every skill by the time I hit the cap of L60, except for the two skills which are sleep-spells, and are practically useless – they send the opponent to sleep, and any attacks or skills wake them up again.






You must be logged in to post a comment.