Tag Archives: Running

Annette Fredskov: Accomplish your running goal | Most km (Running) Challenge | Endomondo

Remember my previous post about Annette doing a marathon a day? (If not, it’s in the links at the bottom of this post)

There’s a challenge out now in Endomondo.

Annette Fredskov: Accomplish your running goal | Most km (Running) Challenge | Endomondo.

Zombies, Run!

The beta version of the ZR website now houses achievements which you unlock as you progress. Here’s the details from the blog page

We now reward you for running certain distances or at certain speeds, as well as building your base in certain ways or even listening to the same song on ten consecutive runs — yes, we track all that and more! There are over 70 achievements to unlock, so getting all of them should take you quite a while, even if you’ve been playing Zombies, Run! from the start.

We designed these achievements not only to help you to explore everything Zombies, Run! has to offer, but also to motivate you to improve as a runner. Every achievement falls into an “early-game”, “mid-game” or “late-game” category so you can always feel you have a new task or milestone within your grasp.

A final category, “hardcore”, contains achievements for those who have done everything there is to do in Zombies, Run! but who don’t want to stop running. Things like running for a total of 1000 kilometers or collecting 500 supplies within a week.

The achievement list will not necessarily tell you how each one is unlocked. Some you’ll be able to guess from the name. Others you’ll unlock accidentally, but we have no doubt that the community will figure them out before very long…

Crucially, achievement unlock retroactively, so prolific Zombies, Run! players may have a bunch of achievements already – in fact, over 150,000 achievements have already been unlocked! If you don’t have any unlocked, you simply need to sync a new run in order for your achievements to be generated.

So head over to the Zombies, Run! Beta site and sign in to visit your Achievements page to see which, if any, you’ve already unlocked. And which you should work towards next…

via Zombies, Run!.

Here’s the achievements I’ve unlocked so far:

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10K Training – Day 1: Preconditioning Phase – Day 1

Tracks: Endomondo, ZR

My first run of my 10K training, and was pretty reasonable. Target today was to jog (not run) 5K at 7:46 min/km.

I ran 5.44K at 5:37 min/km. I ran at a pretty steady pace too. I’m pleased with this run.

No PBs today. Tomorrow’s target: 8K at 7:46 min/km

 

Half Marathon Training

If you’re training for a Half Marathon, you might want to check out August’s edition of Runner’s World, it’s a Half Marathon special.

You can find it in shops, or get it off Google Play here

Running Quote

A beautiful and true quote from Haruki Murakami, Author:

I’m no great runner… but that’s not the point. In long-distance running the only opponent you have to beat is yourself, the way you used to be.

 

10K Training Preparation

Mo Farah bids for gold in the 10,000 metres at...

Mo Farah bids for gold in the 10,000 metres at London 2012 (Photo credit: TerryGeorge.)

I’m now starting to prepare for my 10K run in October, planning a set of structured runs with the aid of the MyASICS website. My target is 54 minutes, but I’ll be happy as long as I can get under 1 hour.

MyASICS only allows a maximum of 4 runs a week. I’d prefer 6 max, but I’ll make do with what I have. Unlike miCoach, MyASICS uses pace training. The app is appallingly bad, so I haven’t used it for a while, but I will keep an eye out on it in the unlikely event that asics update it.

My first week’s training is a 5K Jog on Monday, 8K Jog on Tuesday, 5K Jog on Wednesday, and 8K Comfortable Run  on Saturday. As with all my training to date, I’ll keep blogging on my progress.

As with most structured plans, there’s 5 phases:

  1. Preconditioning
  2. Getting Faster
  3. Race Simulation
  4. Race Preparation
  5. Recovery

Next week, it’s Week 1 of 1 of Preconditioning. I need to stick with this plan because it doesn’t look like there’s much room for slippage in terms of time.

Today’s Run

Tracks: Endomondo, ZR

Still rebuilding my edge back. My pace was slower today. Was going to try to run a 10K-11K for this run, but failed miserably.

Today’s Run

Tracks: Endomondo

No ZR tracks today, and probably no more going forward, as the app is proving to be VERY frustrating lately.

First decent run in over a week. Have definitely lost my edge. :-(

Heck, what am I saying? I just took 30 seconds off my 1 km PB. I might have lost my edge, but I’m definitely getting faster. Must be this new wireless headset I’m using. I’m not having to be over-conscious about where the wire is.

Summary:
Cooper (12 min): 2.76 km (Prev PB: 2.52 km)
1 km: 3m:43s (Prev PB: 4m:11s)
1 mile: 6m:22s (Prev PB: 7m:07s)

Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!

Even though the paint isn’t even dry yet on ZombieLink Social, we have a lot more exciting Zombies, Run! updates for both iOS and Android users that we just can’t wait to show you. This new update to the app, which is available right now, is the biggest update we’ve released since the game was launched in April. Read on to find out how we’ve made the Zombies, Run! experience even better!

You have probably been wondering what those numbers at the top of the Zombies, Run! base screen mean. They’re your defence and morale ratings and you’re suddenly going to be paying them a lot more attention than you had before. That’s because we’ve just given Abel Township a shot of adrenaline and upgraded it to what we call a “living base”.

Players will receive gifts from people inside and outside of your base, giving you a small boost in supplies. However, Abel is also now under threat of zombie attack, so you may find that the undead have taken a bite out of your defence tower. Fixing this up will require spending a few supplies, so you’ll need to keep running to keep the people of Abel safe.

The Zombies, Run! news feed will alert you whenever these things take place, so check the app every morning to stay up to date with the comings and goings of your base.

Alongside the Living Base, we’ve also brought Radio Mode back to Zombies, Run! on iPhone and iPod Touch (Android users have had Radio Mode since April 26th).

We think you’ll be pretty pleased with the way we’ve implemented it, too. You can pick between starting your latest run by listening to either Season 1 radio mode (all Jack and Eugene, all the time) or Season 2 radio mode (Phil and Zoe). And if you manage to get to the end, simply hit “Restart mission” and you can start over from the beginning again.

But you won’t be running out of content any time soon, because we’ve just added a huge batch of new Radio dialogue. Jack and Eugene are back! Not only that, but we’ve been adding some context sensitive audio clips. So depending on the state of your base, or the happiness of the Township inhabitants, you may hear different snippets of dialogue. Keep an ear out for special clips that play only on certain days, too.

This update also includes a bunch of little tweaks and fixes for the iOS version, such as the ability to jump to the next unplayed mission straight from the app’s news screen. We’ve also expanded the distance estimation feature from the Race Missions so that they can be used in any mission. You’ll be able to choose a constant speed, as well as inputting your stride length so that, even without GPS, you’ll have a good idea of how far you’ve run.

If you’re using a treadmill, chances are you’ll already know how far you have run. So we’ve allowed you to input this distance into the app once the mission ends. Just click on the distance on the Mission End screen and you’ll be able to update the value manually. And, finally, you will now be told which buildings and upgrades you can now afford whenever you finish a mission.

Check out the App Store and Google Play Store for the full change logs for each version.

From Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!.