Category Archives: Fitness & Health
10K Training – Delayed Run #2
Today’s 3 km run has been delayed to tomorrow. ZR app again decided not to play with gmusicfs. I think as soon as I successfully resync, I’m going to backup everything. I think I’ll have to put back my mp3 collection onto my phone (which is what I was trying to avoid) and use that.
10K Training – Day 10: Getting Faster – Day 6
Tracks: ZR (Beta track here), Endomondo
Target: 5 km @ 5:40 – 5:48 min/km. Completion time: 28:20 – 29:00 min completion time.
Achieved: 5.21 km @ 5:33 min/km. Completion time: 28.57. Within completion time target. Kept a fairy constant pace of around 5:00 min/km for the first 4 km, but dropped the ball at 5 km, which impacted my final time.
Next run: Tomorrow – 3 km Intervals 5:24 – 5:48 min/km. Completion time: 16:12 – 17:24
Related articles
- 10K Training – Day 9: Getting Faster – Day 5 (blenderfox.com)
- 10K Training – Day 8: Getting Faster – Day 4 (blenderfox.com)
- 10K Training – Day 7: Getting Faster – Day 3 (blenderfox.com)
- 10K Training – Day 6: Getting Faster – Day 2 (blenderfox.com)
10K Training – Delayed Run #1
Today’s 5 km run has been delayed to tomorrow. Far too shattered to run today.
10K Training – Day 9: Getting Faster – Day 5
Tracks: ZR (Beta track here), Endomondo
Target: 5 km @ 7:46 min/km. Completion time: 38:50 mins
Achieved: 4.60 km @ 5:34 min/km. Completion time: 25:37 mins
Nice, comfortable run today. Slightly short of 5 km, but I guess I could always do a third lap next time. Was able to keep 5 min/km pace for the first three km. If I keep this pace for the full 10 km, I’ll hit around 50 min completion. :)
Next run: 5 km @ 5:40 – 5:48 min/km. Completion time: 28:20 – 29:00 min completion time.
Related articles
- 10K Training – Day 8: Getting Faster – Day 4 (blenderfox.com)
- 10K Training – Day 7: Getting Faster – Day 3 (blenderfox.com)
10K Training – Side Run: 10K Trial Run #1
Yes, ZR is now working again, although it is still flaky when trying to work with gmusicfs.
Not on my training plan, but I wanted to see how fast I could do a 10K with the current training schedule and fitness.
Target: 10 km. Completion time: < 55 minutes
Achieved: 6.81 km @ 6.29 min/km
Nowhere near where I wanted to be, so I still need to work on it.
Related articles
- 10K Training – Day 8: Getting Faster – Day 4 (blenderfox.com)
- 10K Training – Day 7: Getting Faster – Day 3 (blenderfox.com)
10K Training – Day 8: Getting Faster – Day 4
Tracks: ZR, Endomondo (here and here).
Target: 5 km @ 5:48 – 5:40 min/km. Completion time: 29:00 – 28:20 min
Achieved: 1.24 km @ 1.53 min/km + 1.28 km @ 5.37 min/km (the first one seems like dodgy GPS, and my phone rebooted so that might be why….)
Next run: Monday, 5 km @ 7:46 min/km, but I’m going to trial a 10k run tomorrow (which isn’t on my schedule)
Related articles
- 10K Training – Day 7: Getting Faster – Day 3 (blenderfox.com)
- How Annette Fredskov Ran 366 Marathons in 365 Days | Endomondo (blenderfox.com)
Zombies, Run! | Your cool bases
Hey, check it out. I got mentioned :)
Next we have Blenderfox’s… unique vision of Abel Township. One that features seven fully upgraded training areas. Presumably so that Runners have no excuse not to keep active between missions. Though, at least they get to go to sleep in actual houses of an evening…
Well, considering I focused on defense first and foremost before developing the rest, Training Areas were one of the few buildings which pushed up the Defense rating of the base. Others, such as the Comms shack didn’t push the defense up as much because it also increased Morale.
Now, with Defense and Morale at 100%, I can start working on using the other buildings.
The guys at Six to Start were right though. My base is definitely “unique”. It’s the only one with more than one Training Area. And the only one to have all of them fully upgraded (although they don’t all have the full addons)
Zombies, Run! | Your cool bases.
The article didn’t have a good picture of the base, so here’s a better shot (clickable to go full-screen):
Related articles
- Zombies, Run! Building Requirements & Achievements (blenderfox.com)
- Zombies, Run! | New Zombies, Run! missions are now available! (blenderfox.com)
- Zombies, Run! includes achievements for distance, speed (polygon.com)
- Zombies, Run! (blenderfox.com)
- Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update! (blenderfox.com)
- Feet-on with Zombies, Run! 2 jogging game (reviews.cnet.com)
How Annette Fredskov Ran 366 Marathons in 365 Days | Endomondo
One of Endomondo’s most extraordinary users, Annette Fredskov, completed an amazing 366 marathons in one year. We were eager to hear all about it. When we called Annette at the agreed upon time to interview her, she picked up and asked us to call her back in 20, because she was out…well…running. “I just ran much further than I planned for today because it felt so good,” she said. After one year of running a marathon a day, this woman is still in love with running.
How Annette Fredskov Ran 366 Marathons in 365 Days | Endomondo.
10K Training – Day 7: Getting Faster – Day 3
Tracks: Endomondo. No ZR tracks because (you guessed it), the app is playing up on me again. Really frustrating when it happens.
Target: 3 km intervals @ 5:48 – 5:24 min/km. Completion time: 17:24 – 16:12 min/km
Achieved: 2.93 km @ 5:03 min/km.
I intended to use my ZR app to help with the interval training by getting zombie chased, but since the app kept crashing on me (I guess it doesn’t like working with gmusicfs), I had to go without.
Next run: Saturday – 5 km @ 5:48 – 5:40 min/km. Completion time: 29:00 – 28:20 min
Related articles
- 10K Training – Day 6: Getting Faster – Day 2 (blenderfox.com)
- Training Plans on Endomondo (blenderfox.com)




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