Tag Archives: Health

Tried to do an Assessment Workout before this run, and slightly impacted it (elevated heart rate at the start of the run). Also, burned out much more quicker this time as a result. I think I might do another one on my Thursday rest day. I aborted the Assessment Workout because it burned me out too quickly, although looking at the Assessment chart, it seems I should have tried to keep going….

No Zombies, Run! track, and there probably won’t be anymore, not until they sort out the synchronisation bug.

And here’s the actual run.

Zombies, Run! 2

ZR2 still doesn’t like to play nicely with Runkeeper. I wonder if I run JUST ZR2 without Runkeeper, if that will work. If it does, I’ll report that as a bug.

ZR Track here

RK Track here

Again, had trouble getting my heart rate up to Yellow Zone. I might do an assessment run sometime to reassess my zones.

Zombies, Run! 2 – First Impressions

It would seem that the Zombies, Run! 2 app doesn’t play well with RunKeeper. My GPS tracks with RunKeeper when ZR2 is running are very ragged and the ZR2 app ran without GPS tracking, even though I know I did turn it on, because RK was running in the background. I guess I’ll have to turn on ZR first, then RunKeeper.

As for the actual app, though, the new base construction section is so far, a very interesting improvement, you use the supplies you have picked up on your runs to build it, like before, but this time, it takes multiple supplies to construct or upgrade building, and you can now extend your base and make it bigger. Perhaps even add more housing and buildings. At the moment, I’ve only added additional buildings — Comms and Farm, but we’ll see what happens in the future. I want to finish my second round of Season 1 missions before I start on Season 2, even though I’ve already downloaded all the available S2 missions.

 

Zombies, Run! 2

Downloaded and installed, and all available missions downloaded. Ready to run for Abel