Tag Archives: Fitness

Weekday Run #10

First run after a long break with diminished lung capacity. Finally felt good enough to give a 5K a try. Whilst I was at it, I tried changing my running posture.

And busted my 1K PB by 12 seconds. I guess this proves (if proof was needed) that your posture helps your running.

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Tracks: Endomondo, ZR, Nike+

Heartbleed and the after-effects

עברית: לוגו של התוסף HTTPS Everywhere לפיירפוקס

Heartbleed certainly shook up a lot of companies, and whilst a lot of companies did their best to get system updated, doing so has caused users side effects, including me.

I use an extension for Chrome/Chromium called HTTPS Everywhere and this forces HTTPS connections to the site you’re visiting. However, since the patching of Heartbleed, some sites have started misbehaving and only work “properly” if I use either the Incognito mode (which means no extensions), or if I deactivate HTTPS Everywhere for the site in question. The side effect of this, unfortunately, means my net traffic to the site in question is exposed via non-secure HTTP. Fortunately, I have encountered only two sites so far which have this problem, neither of them I am too concerned (at the moment) about:

If I encounter any more, I’ll post it here.

Weekday Run #9

As with run #8, no target. Just trying to recover. Felt better today. Faster, and lasted longer. Still nowhere near what I used to be able to do a few weeks ago. The pollution must had wreaked havoc on my lungs, and its taking time to repair.

Found my Fitbit – it was still clipped to my PJs.

Tracks: Endomondo, ZR, Nike+

ZR Store Issues

Seems like I wasn’t alone:

We are aware that some Android users are experiencing issues with the Zombies, Run! in-app store which is preventing people from obtaining Season Passes. We’re currently working on a fix for this which will be made available as soon as we can — in the meantime, we will be keeping you up to date via the Zombies, Run! Twitter feed.

We’ll also be releasing a new version of Zombies, Run! on iOS which fixes an issue with the Season 3 Special Pass. Currently this will only be available to buy for people who have previously bought *any* Season 2 Pass and the Season 1 Race Missions.

We’re changing this so that anyone who has previously purchased Season 2 content (a Season 2 Season Pass, Season 2 Pass Plus or a Season 2 Side Mission Pass) will be able to get hold of the Season 3 Special Pass.

Rest assured that the current launch sale for Season Passes will not end until shortly after these problems are solved, so you won’t miss out on your chance to get access to all of our upcoming Season 3 content at a discounted price.

We apologise for any inconvenience that has been caused. We’re working to get these problems solved as quickly as possible!

In case you’re wondering what this “Issue” looks like:

Weekday Run #8

No target, just constantly trying to recover my lung capacity and fight some kind of sneeze/cough combination cold. Difficult to run any major distances. Not helped by the fact I’ve lost my Fitbit somewhere, and can’t find it either in my house or on the 3K route. Guess I’ll have to use Fitbit solely for weight tracking now.

Tracks: Endomondo, ZR, Nike+

Zombies, Run! Season 3

Zombies, Run! Season 3 is out now. It is an update to the ZR app, so you should be able to continue progress. If not, wipe the cache, relogin and setup the install again.

ZR3 appears to break gmusicfs, so I’m tinkering with settings to see if I can get it back, and it does appear to be VERY laggy at first start.

On the plus side, you can download the first two missions of Season 3, the Season 3 Radio, AND get a season pass for Season 3 at the moment. The update is backwards compatible so you can still play Season 1, Season 2, Race, Radio, Supply, and Airdrop missions.

Stats-philes will enjoy being able to see their stats on the app now.

The app seems to be pretty volatile, and I’ve had it ANR (App Not Responding) many times on me already.

Zombies, Run! | The Story So Far…

A recap of the story behind Zombies, Run! Seasons 1 and 2, the Race Missions, and the Side Missions.

Zombies, Run! | The Story So Far….

Zombies, Run! | New in Season 3: Player Choice!

Some interesting news about Zombies, Run Season 3 from the blog:

It’s been months in the planning – we started talking about our plot arcs and returning characters back in October 2013 – and we’ve got some fantastic surprises coming up, both in plot and in the guest writers we’ve managed to snag for this season. One thing we’ve wanted to do for ages was to introduce a bit of choice into the game for players. I know we’ve already got the base builder, and many of our Runner Fives have made amazing and beautiful Abel Townships. I thought it’d be fun to extend this kind of choice just a little bit, and give Runner Five a couple of options about what they’re actually going to do during the game. It’s this kind of thing that makes games-writing so dynamic and engaging. So, once or twice this season, you’ll be asked to make a decision. We had to think carefully about how to do this – for one thing, you don’t want to be having to stop and press a button while running! And it’s been a design principle from the beginning that we’ll never ‘punish’ the player too much. After all, you’re already out there running, so you’re already a hero! All this means that you won’t be able to destroy Abel with a single bad decision – but some of the things you do will have knock-on effects later in the game. And I’m excited to hear what you make of what we’ve done!

via Zombies, Run! | New in Season 3: Player Choice!.