Tag Archives: Zombies Run

Zombies, Run!

The beta version of the ZR website now houses achievements which you unlock as you progress. Here’s the details from the blog page

We now reward you for running certain distances or at certain speeds, as well as building your base in certain ways or even listening to the same song on ten consecutive runs — yes, we track all that and more! There are over 70 achievements to unlock, so getting all of them should take you quite a while, even if you’ve been playing Zombies, Run! from the start.

We designed these achievements not only to help you to explore everything Zombies, Run! has to offer, but also to motivate you to improve as a runner. Every achievement falls into an “early-game”, “mid-game” or “late-game” category so you can always feel you have a new task or milestone within your grasp.

A final category, “hardcore”, contains achievements for those who have done everything there is to do in Zombies, Run! but who don’t want to stop running. Things like running for a total of 1000 kilometers or collecting 500 supplies within a week.

The achievement list will not necessarily tell you how each one is unlocked. Some you’ll be able to guess from the name. Others you’ll unlock accidentally, but we have no doubt that the community will figure them out before very long…

Crucially, achievement unlock retroactively, so prolific Zombies, Run! players may have a bunch of achievements already – in fact, over 150,000 achievements have already been unlocked! If you don’t have any unlocked, you simply need to sync a new run in order for your achievements to be generated.

So head over to the Zombies, Run! Beta site and sign in to visit your Achievements page to see which, if any, you’ve already unlocked. And which you should work towards next…

via Zombies, Run!.

Here’s the achievements I’ve unlocked so far:

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Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!

Even though the paint isn’t even dry yet on ZombieLink Social, we have a lot more exciting Zombies, Run! updates for both iOS and Android users that we just can’t wait to show you. This new update to the app, which is available right now, is the biggest update we’ve released since the game was launched in April. Read on to find out how we’ve made the Zombies, Run! experience even better!

You have probably been wondering what those numbers at the top of the Zombies, Run! base screen mean. They’re your defence and morale ratings and you’re suddenly going to be paying them a lot more attention than you had before. That’s because we’ve just given Abel Township a shot of adrenaline and upgraded it to what we call a “living base”.

Players will receive gifts from people inside and outside of your base, giving you a small boost in supplies. However, Abel is also now under threat of zombie attack, so you may find that the undead have taken a bite out of your defence tower. Fixing this up will require spending a few supplies, so you’ll need to keep running to keep the people of Abel safe.

The Zombies, Run! news feed will alert you whenever these things take place, so check the app every morning to stay up to date with the comings and goings of your base.

Alongside the Living Base, we’ve also brought Radio Mode back to Zombies, Run! on iPhone and iPod Touch (Android users have had Radio Mode since April 26th).

We think you’ll be pretty pleased with the way we’ve implemented it, too. You can pick between starting your latest run by listening to either Season 1 radio mode (all Jack and Eugene, all the time) or Season 2 radio mode (Phil and Zoe). And if you manage to get to the end, simply hit “Restart mission” and you can start over from the beginning again.

But you won’t be running out of content any time soon, because we’ve just added a huge batch of new Radio dialogue. Jack and Eugene are back! Not only that, but we’ve been adding some context sensitive audio clips. So depending on the state of your base, or the happiness of the Township inhabitants, you may hear different snippets of dialogue. Keep an ear out for special clips that play only on certain days, too.

This update also includes a bunch of little tweaks and fixes for the iOS version, such as the ability to jump to the next unplayed mission straight from the app’s news screen. We’ve also expanded the distance estimation feature from the Race Missions so that they can be used in any mission. You’ll be able to choose a constant speed, as well as inputting your stride length so that, even without GPS, you’ll have a good idea of how far you’ve run.

If you’re using a treadmill, chances are you’ll already know how far you have run. So we’ve allowed you to input this distance into the app once the mission ends. Just click on the distance on the Mission End screen and you’ll be able to update the value manually. And, finally, you will now be told which buildings and upgrades you can now afford whenever you finish a mission.

Check out the App Store and Google Play Store for the full change logs for each version.

From Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!.

ZR Race Missions

So, it would appear that unlike storyline missions, Race Missions are NOT considered storyline missions, even though they have information that connects the two seasons. As such, no materials are given during the missions. That’s a real bummer :(

 

Zombies, Run! | Zombies, Run! Season Pass Summer Sale!

We’re celebrating the sunny British weather (as short-lived as it no doubt will be) with a Zombies, Run! Season Pass Summer Sale! All three Season Passes are available for half-price until Monday, July 15. Yes, even if the weather takes another turn for the rainy.

If you’re new to the game, this is the perfect opportunity to gain access to 30 already-released missions, plus another 30+ which we’ll be releasing on a weekly basis starting from Wednesday, July 30.

Season Pass: Now $1.99 (usually $3.99): Includes 40+ Season 2 Story Missions

Season Pass Plus: Now $3.99 (usually $7.99): Includes 60+ S2 Story Missions and Sidequests

Sidequest Pass: Now $2.99 (usually $5.99): Includes 20+ S2 Sidequests

So far, Season 2 has been packed full of great missions. From the profoundly epic, to the intimately daft. We’ve even had Margaret Atwood make a special guest appearance. As you need more incentive, completing certain missions will unlock new buildings and amenities for your Township. This will continue as we enter the second half of Season 2 in late July.

via Zombies, Run! | Zombies, Run! Season Pass Summer Sale!.

ZR Building Add-ons

Zombies, Run! now allows you to put add-ons onto your buildings to further increase your stats (although I’ve yet to see my stats increase from said add-ons). If your app crashes and locks you out of your base screen, there’s an update just released to the Android app — update it and try again.

Zombies, Run! – Race Missions Run-Through (Android)

Here’s a few details about the race missions part of the latest ZR2 update if you haven’t read the blog entry references in this post.

The race missions as the name suggests are different to the normal Season 1 and Season 2 missions in that they are not time-based. They are distance based so you must travel a certain distance to trigger the next audio clip.

Race missions are in an entire section of their own, and fill in gaps between Season 1 and Season 2.

Screenshot_2013-07-03-06-48-02

There are different race lengths – 5K, 10K, 20K (near half marathon distance)

Screenshot_2013-07-03-06-48-15

There are two main types of tracking in this mode — GPS and Accelerometer. Gyro will also be an option if your device supports (newer devices). Accelerometer is for people running on treadmills.

Screenshot_2013-07-03-06-48-57

If you have GPS enabled, then the app will use that to track your distance. If you don’t (e.g. you’re on a treadmill), then you will have to tell the app how to guesstimate the distance you have travelled, and it uses pace time for that. For example, for me, a walk is 10 min/km, a light jog is 7 min/km, moderate jog is 6 min/km a light run is 5 min/km and fast run 4:30-5:00 min/km.

Screenshot_2013-07-03-06-49-08  Screenshot_2013-07-03-06-49-21

I haven’t tried the race missions yet, but I’ll be giving them a go when I’ve finished all Season 2 missions. I’ve caught up on the main story missions, and have just started on the side missions.

Zombies, Run!

*smacks head against table*

I was cleaning up some of my runs off Zombie Link (the web site for Zombies, Run), and it seems like I’ve deleted one of my completion runs for the first run of Season 2, so I’m now going to have to run it again. I’ve run that run several times already, and I don’t mind running it again, but it does mean I won’t get as many materials out of it this time, as a result of the update to the ZR app.

I guess I could always wipe my S1M1 runs of ZL, wipe my installation cache from my ZR app and resync, but then I’d have to redownload all the missions….