Downloaded and installed, and all available missions downloaded. Ready to run for Abel
Downloaded and installed, and all available missions downloaded. Ready to run for Abel
Got a speeding ticket for running too fast :P
From blog site
Hello, Alex from the dev team here again.
We are almost beside ourselves with excitement to be launching Season 2 with all-new iOS and Android apps tomorrow.
But first I’ve got bad news for people looking forward to the full VoiceOver support that we promised on iOS for Zombies, Run! 2 – it will not be available in tomorrow’s update. Instead, we will be making good on our commitment for full VoiceOver support in version 2.1, which we will release AS SOON AS POSSIBLE after April 16th. If you depend on VoiceOver to play the game, you should hold off on updating until 2.1 is out, when we will have made the game fully accessible.
From the Zombies, Run! Blog (http://blog.zombiesrungame.com)
Launch day is almost upon us! …But then what?
The wait is almost over! Zombies, Run! 2 is just a matter of days away. Hours, really. Yes, we’re still on track to release on both iOS and Android on April 16th. We promised to keep you updated if anything changes and, thankfully, nothing has.
In case you didn’t see our previous post on the subject, Zombies, Run! 2 will be an update to your current Zombies, Run! app. Which means that if you already own Zombies, Run! you won’t have to purchase Zombies, Run! 2; you already have it!
This update includes seven missions from Season 2 – four story missions and three side missions. We know that some of you will blast through these quite quickly, but don’t worry. There’s plenty more where that came from!
The week of April 29th will mark the start of our weekly mission releases. We have over sixty missions in development right now which we’ll be making available at a rate of three a week. That’s two story missions and one side mission every week. All brand new. Buying a season pass will give you access to these as and when they become available.
Don’t worry, there’s no pressure to play them all as soon as they’re released. Once they’re out, they’re yours to play whenever you want.
So prepare yourselves, because if you thought Zombies, Run! Season One was intense, you ain’t seen nothing yet…
My last Half Marathon training run took me over the 20,000 kcal burned mark
ZR track here
Scored 95% today. Another good run. Kept a good pace, and one blip. It was a windy day and my cap blew off, so I had to break off my pace to retrieve it :P
ZR track here
Whoo! Nearly hit 100% on this run, and it was a long run too. I had ONE blip in this run near the end of the Green Zone, which took the 2% off, and I pre-empted the 5-minute mark by starting to slow-jog at the Blue Zone, even though I can walk it.
Day 16’s image isn’t available, not sure why, even though I synced my pacer. Most likely it’s because I ended up running a workout that was deleted.
ZR track here
Trying to use the ASICS application was a nightmare. There’s no audio and no indicator to tell you when you are too fast or too slow compared to the guideline pace. There’s no way to even know whether you have HIT the guideline pace either. Used it for about 2 minutes before giving up on it. I’ve logged a suggestion to ASICS about that.
I’ve switched back to miCoach training, but since I stopped the place, I’ve had to restitch my plan from where I left off, and for some reason, the plan won’t sync up properly with the previous runs, so now I’m continuing with workout # 19 (Saturday) instead of 17.
ZR track here
Threshold run. This was really difficult today, for some reason. I couldn’t get my heart rate up to yellow zone, even though I was pushing myself.
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