Tag Archives: Zombies Run

Zombies, Run! 2

I think I’ve managed to fix the problem with the sync on ZR2, but a consequence is that I lose around 4 of my runs.

Also, the base cannot continue being built because the “Spanners” which are used for building are only issued as part of Season 2 missions.

Zombies, Run! 2 – CNET Review

It looks like I’m not the only one to get p***sed off by the upgrade.

http://asia.cnet.com/zombies-run-2-jogging-game-makes-your-runs-more-exciting-62221190.htm?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:%20CNETAsiaCraveStories%20(CNET%20Asia%20Crave)&utm_content=FeedBurner

Zombies, Run! – The End

Alright, I’m stopping playing Zombies Run until Six To Start sort out the sync bug. I’m going to backup the app, then uninstall it. On the plus side, since I’ve uninstalled it, I can also get rid of the music I downloaded onto my SD Card to work with it.

Zombies, Run! 2

ZR2 still doesn’t like to play nicely with Runkeeper. I wonder if I run JUST ZR2 without Runkeeper, if that will work. If it does, I’ll report that as a bug.

Zombies, Run! 2 – First Impressions

It would seem that the Zombies, Run! 2 app doesn’t play well with RunKeeper. My GPS tracks with RunKeeper when ZR2 is running are very ragged and the ZR2 app ran without GPS tracking, even though I know I did turn it on, because RK was running in the background. I guess I’ll have to turn on ZR first, then RunKeeper.

As for the actual app, though, the new base construction section is so far, a very interesting improvement, you use the supplies you have picked up on your runs to build it, like before, but this time, it takes multiple supplies to construct or upgrade building, and you can now extend your base and make it bigger. Perhaps even add more housing and buildings. At the moment, I’ve only added additional buildings — Comms and Farm, but we’ll see what happens in the future. I want to finish my second round of Season 1 missions before I start on Season 2, even though I’ve already downloaded all the available S2 missions.

 

Zombies, Run! 2

Downloaded and installed, and all available missions downloaded. Ready to run for Abel

From blog site

Hello, Alex from the dev team here again.

We are almost beside ourselves with excitement to be launching Season 2 with all-new iOS and Android apps tomorrow.

But first I’ve got bad news for people looking forward to the full VoiceOver support that we promised on iOS for Zombies, Run! 2 – it will not be available in tomorrow’s update. Instead, we will be making good on our commitment for full VoiceOver support in version 2.1, which we will release AS SOON AS POSSIBLE after April 16th. If you depend on VoiceOver to play the game, you should hold off on updating until 2.1 is out, when we will have made the game fully accessible.

Continue reading

From the Zombies, Run! Blog (http://blog.zombiesrungame.com)

Launch day is almost upon us! …But then what?

The wait is almost over! Zombies, Run! 2 is just a matter of days away. Hours, really. Yes, we’re still on track to release on both iOS and Android on April 16th. We promised to keep you updated if anything changes and, thankfully, nothing has.

In case you didn’t see our previous post on the subject, Zombies, Run! 2 will be an update to your current Zombies, Run! app. Which means that if you already own Zombies, Run! you won’t have to purchase Zombies, Run! 2; you already have it!

This update includes seven missions from Season 2 – four story missions and three side missions. We know that some of you will blast through these quite quickly, but don’t worry. There’s plenty more where that came from!

The week of April 29th will mark the start of our weekly mission releases. We have over sixty missions in development right now which we’ll be making available at a rate of three a week. That’s two story missions and one side mission every week. All brand new. Buying a season pass will give you access to these as and when they become available.

Don’t worry, there’s no pressure to play them all as soon as they’re released. Once they’re out, they’re yours to play whenever you want.

So prepare yourselves, because if you thought Zombies, Run! Season One was intense, you ain’t seen nothing yet…

If you use this app on Android, like I do, you might be interested to know you can rip the audio from the game very easily. The audio is stored on the sdcard which you can access using ADB or plugging your device into your computer and browsing to

/Android/obb/com.sixtostart.zombiesrun

In this folder are two files:

com.sixtostart.zombiesrun - File Manager_001

One contains the main audio, the other contains the additional missions (Supply Runs, etc.) and the radio audio clips. Extract them both to a folder (they’re ZIP files, even though they have a .obb extension), and you’ll get MP3 audio files.