Linux Gaming Setup Part 2: Software configs, Nvidia binary driver, bumblebee, steam and playonlinux howto – Out Here In The Field : Persistence

I decided to make a second part of my Linux gaming setup post, as I feel that the first one is more like a list of stuff that are on top my desk. Anyway, once you’re done with hardware, let&#…

Source: Linux Gaming Setup Part 2: Software configs, Nvidia binary driver, bumblebee, steam and playonlinux howto – Out Here In The Field : Persistence

Pixar-style animated short from Japan delivers flying pigs and lightsabers

If you’ve ever wanted a peek inside the world of everyday Japan, Tokyo Cosmo, a new animated short, may be one of the most stunningly accurate looks you’ll ever get.

Rendered in a style very similar to the work of many Pixar classics, the four-and-a-half-minute clip, directed by Takahiro Miyauchi and Takuya Okada, takes us inside the home of a woman with a fantastic imagination. Her imagination is so powerful that a simple household nuisance soon becomes an epic struggle. Things get so crazy we even get to see a courageous flying pig, a city-destroying monster and a giant lightsaber.

Source: Pixar-style animated short from Japan delivers flying pigs and lightsabers

Alignment

English: Sintel posterNow I see why my previous attempts to model in Blender didn’t succeed – my reference images were not level and not the same scale. Whilst there was nothing mentioned on the tutorials at Blender Cookie (in those tutorials, the reference images came already prepared), the first step that Angela Guenette (modeller on the Sintel short – cover on the right) on the Blenderella DVD immediately mentioned is to prepare the reference images in GIMP: rotating, scaling, and adding horizontal reference lines to allow you to line up features across the various reference images.

Wish I’d known about this before spending time on my last modelling attempt. :/

Oh, well, you learn from mistakes.

 

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