Tag Archives: CG

Styling and Rendering Long Hair in Blender and Cycles | Blender Cookie

Some of you may have already seen this, but sharing this for others.

Styling and Rendering Long Hair in Blender and Cycles | Blender Cookie.

Ōkami

Whilst browsing Pinterest, I found this. It’s a Blender rendering of Amaterasu from the game Ōkami. With the introduction of the Freestyle rendering in Blender, I suspect we’ll see similar artwork explode onto the CG scene pretty soon.


From http://yuuji000.exblog.jp/13059784

AKB0048

Here’s some videos off YT of AKB0048. See what you think.

The anime also uses some pretty nice CG, which is the first time I’ve seen CG used in that manner. Especially in an anime….

Modular Modelling

Up until know, I’ve been following tutorials on modelling in Blender and they all use box modelling. However, I wonder if I could take a modular approach instead, and model parts of the character separately, then merge them together. The only reference images I have (short of drawing my own) are three-quarter views, which are a lot harder to model from a face or side view. So, if I model say the leg and foot independently, I can clone it and attach it to the torso.

Going to branch my Bitbucket repo and give this a go.