Here’s some videos off YT of AKB0048. See what you think.
The anime also uses some pretty nice CG, which is the first time I’ve seen CG used in that manner. Especially in an anime….
Here’s some videos off YT of AKB0048. See what you think.
The anime also uses some pretty nice CG, which is the first time I’ve seen CG used in that manner. Especially in an anime….
An interesting use for Blender
Up until know, I’ve been following tutorials on modelling in Blender and they all use box modelling. However, I wonder if I could take a modular approach instead, and model parts of the character separately, then merge them together. The only reference images I have (short of drawing my own) are three-quarter views, which are a lot harder to model from a face or side view. So, if I model say the leg and foot independently, I can clone it and attach it to the torso.
Going to branch my Bitbucket repo and give this a go.
I am starting a new Blender project, or, more specifically, restarting it. I’m going to attempt to model some of the characters from the anime Yu Gi Oh! 5Ds. I have it on a Bitbucket Git repository at the moment (it is a private repository at the moment), but may make it public at a later date.
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