Downloaded and installed, and all available missions downloaded. Ready to run for Abel
Downloaded and installed, and all available missions downloaded. Ready to run for Abel
Looking for someone caught up in the explosions? Have information about someone caught in the explosions? Google have setup a people finder to help on both fronts:
http://google.org/personfinder/2013-boston-explosions
Boston Police said there is a helpline in the US for concerned relatives: 617 635 4500, and anybody with information about the blasts should call 1 800 494 tips.
The UK consulate in Boston said British Nationals in need of emergency consular assistance should call the Global Response Centre on 1 877 854 6872.
Got a speeding ticket for running too fast :P
From blog site
Hello, Alex from the dev team here again.
We are almost beside ourselves with excitement to be launching Season 2 with all-new iOS and Android apps tomorrow.
But first I’ve got bad news for people looking forward to the full VoiceOver support that we promised on iOS for Zombies, Run! 2 – it will not be available in tomorrow’s update. Instead, we will be making good on our commitment for full VoiceOver support in version 2.1, which we will release AS SOON AS POSSIBLE after April 16th. If you depend on VoiceOver to play the game, you should hold off on updating until 2.1 is out, when we will have made the game fully accessible.
From the Zombies, Run! Blog (http://blog.zombiesrungame.com)
Launch day is almost upon us! …But then what?
The wait is almost over! Zombies, Run! 2 is just a matter of days away. Hours, really. Yes, we’re still on track to release on both iOS and Android on April 16th. We promised to keep you updated if anything changes and, thankfully, nothing has.
In case you didn’t see our previous post on the subject, Zombies, Run! 2 will be an update to your current Zombies, Run! app. Which means that if you already own Zombies, Run! you won’t have to purchase Zombies, Run! 2; you already have it!
This update includes seven missions from Season 2 – four story missions and three side missions. We know that some of you will blast through these quite quickly, but don’t worry. There’s plenty more where that came from!
The week of April 29th will mark the start of our weekly mission releases. We have over sixty missions in development right now which we’ll be making available at a rate of three a week. That’s two story missions and one side mission every week. All brand new. Buying a season pass will give you access to these as and when they become available.
Don’t worry, there’s no pressure to play them all as soon as they’re released. Once they’re out, they’re yours to play whenever you want.
So prepare yourselves, because if you thought Zombies, Run! Season One was intense, you ain’t seen nothing yet…
My last Half Marathon training run took me over the 20,000 kcal burned mark
ZR track here
Scored 95% today. Another good run. Kept a good pace, and one blip. It was a windy day and my cap blew off, so I had to break off my pace to retrieve it :P
If you use this app on Android, like I do, you might be interested to know you can rip the audio from the game very easily. The audio is stored on the sdcard which you can access using ADB or plugging your device into your computer and browsing to
/Android/obb/com.sixtostart.zombiesrun
In this folder are two files:
One contains the main audio, the other contains the additional missions (Supply Runs, etc.) and the radio audio clips. Extract them both to a folder (they’re ZIP files, even though they have a .obb extension), and you’ll get MP3 audio files.
ZR track here
Whoo! Nearly hit 100% on this run, and it was a long run too. I had ONE blip in this run near the end of the Green Zone, which took the 2% off, and I pre-empted the 5-minute mark by starting to slow-jog at the Blue Zone, even though I can walk it.
Day 16’s image isn’t available, not sure why, even though I synced my pacer. Most likely it’s because I ended up running a workout that was deleted.
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