Blender Fox


Zombies, Run!: The Runner's Guide

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Found via Pinterest.

Zombies, Run!: The Runner’s Guide.

Zombies, Run! | Free Halloween missions coming soon to Zombies, Run!

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We wanted to do something a little bit special to celebrate Halloween this year, so we’ve created 3 free Halloween missions for Zombies, Run!

Because Zombies, Run! already contains a lot of zombies and other scary things, we had to think outside the box in order to come up with these new Halloween missions. As a result, they’re super daft and very fun.

You’ll notice that these missions are separate from the canon and, as a result, can be played by anyone regardless of where you are in the story. Think of them as the Treehouse of Horror of Zombies, Run! The… Sports Bra of Terror? Don’t worry, we’ll think up something catchier than that…

There are 3 Halloween missions in total and we will be releasing them, one a day, in the run-up Halloweek (see what we did there?). We’ll have more spooky info on these as we approach that ominous day, so keep scarily checking the blog. With fear.

Zombies, Run! | Free Halloween missions coming soon to Zombies, Run!.

Zombies, Run! | Welcome to ZombieLink 2.0

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ZombieLink has now been upgraded. The previous beta.zombiesrungame.com URL now redirects back to www.zombiesrungame.com

So if you want, follow me ;)

Zombies, Run! | Welcome to ZombieLink 2.0.

Zombies, Run! 2 -- Supply Missions Are Back!

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The latest update for the ZR2 app now re-introduces the Supply Missions from Season 1. These missions are not storyline related and do not end. They go on for as long as you want. When you end the mission, the final audio clip plays. I haven’t checked since the update, but as these are optional, I don’t believe they will give you Materials for your base. Also, in the original ZR app, you could only do supply missions after playing certain missions. For example, you could only play the Fuel Run Supply Mission after the mission where you are introduced to Ed and Molly. Such a restriction is no longer the case.

Screenshot_2013-08-30-18-07-54 Screenshot_2013-08-30-18-08-04

Zombies, Run! 2 -- Updated

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A recent update to the Android app has been pushed out and it has introduced some new buildings and also increased the level cap on buildings from L3 to L4. I’ve updated my ZR2 Buildings FAQ with this new information. Here’s a copy of the latest building info

Armoury

Battle Statue (Only one per base allowed)

Comms

Concert Area (Only one per base allowed)

Defense Tower

Electronics Repair (Only one per base allowed)

Farm

Guiding Centre

Hospital (Only one per base allowed)

Housing

Janine’s Farmhouse

Kennel (Only one per base allowed)

Laboratory

Library

Map

Paddling Pool

Pharmacy

Playground

Sewer System

Tall Radio Tower (Only one per base allowed)

Tequila Shack

Training Area

Vegetable Patch (Only one per base allowed)

Water Treatment

Weather Station (Only one per base allowed)

Zombies, Run! Runners List

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Here’s a list of all known runners and their current designations that I’ve picked up from the game. I haven’t yet checked the audio from the 5K app, so there could be some more updates.

Abel Township Runners Runner 3: Simon Runner 4: Jody Runner 5: Alice Dempsey (Deceased since pre-story. Mentioned in S2-M21), You Runner 6: Maggie Doane (Deceased as of S1-M22), Owen Runner 7: Evan Deaubl (Head of Runners) Runner 8: Sara Smith (MIA since S1-M23, returns at end of S2-M10/start of S2-M11) Runner 9: ?? (Mentioned in S2-S3) Runner 10: Chris McShell (Deceased as of S1-M19, mentioned in S2-S12), Jamie (temporary designation) Runner 12: Jack (also S1 radio presenter) Runner 13: ?? (Mentioned in S1-M15) Runner 14: ?? (Mentioned in S1-M15) Runner 17: ?? (New Designation, mentioned in S2-M21)

New Canton Runners Runner 5: ?? (Designated to you during S2-M1) Runner 38: Lem Runner 47: ?? (Mentioned in S2-M1) Runner 49: ?? (Mentioned in S1-M18) Runner 93: You (temporary designation in S2-M1)

As with all my ZR info, it’s going onto my BitBucket repository so I can keep it updated. Link to this version here.

Zombies, Run! | Get your voice on Radio Cabel

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Want to be a part of Radio Cabel? If you’ve been with us for a while, you may remember us asking the Zombies, Run! community to submit clips for use in Radio Abel way back in Season One. It was such a success, that we’ve decided to do it again!

We’re looking for more “Stories from the road” and “Survival tips”, as well as call-ins from citizens of both Abel Township and New Canton. How do you feel about living in a zombie apocalypse? How does life in Abel differ from life pre-Z-day? What do you really think of that New Canton lot?

Make sure your submissions are no more than a minute long (60 seconds) and after submissions close, we’ll pick the best ones and get them into the game.

You can submit your own radio clips starting today. We’ll stop accepting submissions September 23. Which gives you just over a month to get something over to us. Our actors will record accompanying lines when we can schedule them in, but recording sessions and actor availability mean it may be a while before they are added to the game.

Instead of calling in to a special phone number, we’re going digital with the submission process this time around, so we can ensure a higher quality.

You can email us with your entries in .wav or .mp3 format to support@zombiesrungame.com with the subject “Radio Cabel" (alternatively, please include a link to a Dropbox file if it’s too big to attach). This means that anyone in the world can submit something for Radio New Tomorrow. Abel Township and New Canton are multicultural, equal opportunity survivor camps, after all.

via Zombies, Run! | Get your voice on Radio Cabel.

Zombies, Run! FAQ Updates

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Updated FAQs. Added addons to the building FAQ, and updated the achievements doc slightly

Building Requirements: http://goo.gl/PDk1hE

Achievements: http://goo.gl/XtS9vB

Zombie Identification Chart

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zombie-identification-chart-20101202-163721.jpg (600×449).

Keep Calm....

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Pinterest.

Zombies, Run! | Your cool bases

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Hey, check it out. I got mentioned :)

Next we have Blenderfox’s… unique vision of Abel Township. One that features seven fully upgraded training areas. Presumably so that Runners have no excuse not to keep active between missions. Though, at least they get to go to sleep in actual houses of an evening…
Well, considering I focused on defense first and foremost before developing the rest, Training Areas were one of the few buildings which pushed up the Defense rating of the base. Others, such as the Comms shack didn't push the defense up as much because it also increased Morale.

Now, with Defense and Morale at 100%, I can start working on using the other buildings.

The guys at Six to Start were right though. My base is definitely “unique”. It’s the only one with more than one Training Area. And the only one to have all of them fully upgraded (although they don’t all have the full addons)

Zombies, Run! | Your cool bases.

The article didn’t have a good picture of the base, so here’s a better shot (clickable to go full-screen):

Selection_001

Zombies, Run! Audio Extraction Script

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Here’s a snippet to extract all the ZR zips. Copy all the zips onto your desktop and run this in a console window

for a in .zip do unzip -o $a -d <a class="zem_slink" title="Basename" href="http://en.wikipedia.org/wiki/Basename" target="_blank" rel="wikipedia">basename</a> $a .zip rm $a rm basename $a .zip/.json done

Now, each ZR zip contains the audio (as mp3s), plus a json file detailing what item ranges can be picked up during each block and with what probability. We don’t need this for what we are doing.

There’s also no telling whether or not Six to Start will start including other files within their zips, so rather than extract just the mp3s, I extract everything, then take out what I know I don’t need.

 

Zombies, Run! Building Requirements &amp; Achievements

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I’ve started work on two FAQs which list the building requirements and achievements that can be unlocked in the game. The links are:

http://goo.gl/WdZsEV (Achievements)

http://goo.gl/VhwuCa (Building Requirements)

The information isn’t quite complete as I haven’t built all the buildings, or unlocked all the achievements. But it’s a start. I’ve made a guess on some of the requirements for some of the achievements, but they’re not confirmed. If you’ve unlocked any of the ones I’m missing, let me know, so I can fill the gaps.

10K Training – Day 4: Preconditioning Phase – Day 4

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Tracks: ZR, Endomondo

The ZR app is still playing up, but only on the latest missions. I have a few missions to complete before then anyway, so I’ve raised a ticket with Six to Start about it.

As for the training. Today’s target: 8 km @ 7:12 - 6:38.

Achieved: 8.04 km @ 5:50

Next run, Monday - 5 km @ 7:46 min/km

Also, discovered that AKB48 is a nice band to listen to whilst running. Some comfortably fast beats to keep time to.

 

Zombies, Run! | New Zombies, Run! missions are now available!

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The hiatus is over! We now return you to your regularly scheduled programming: Zombies, Run! Season 2. We have another ten weeks worth of new missions (30 in total!) to deliver to you, dear fans, so we hope you’re all caught up with the story. And if you’ve enjoyed the first half of season 2, just wait and see how much more epically bombastic things get in the second half…

If you already own a Season Pass Plus, all of these story and side missions will come at no extra cost to you whatsoever. You will simply need to head on over to the mission list, download the new content and away you go!

Earlier today we had a slight problem with mission downloads. We’ve since fixed the problem on our end, but if you’ve had difficulties playing the new missions, please delete them from the mission manager, restart Zombies, Run! and then redownload.

 

Don’t forget to check out the new achievements system over at the ZombieLink beta site. Can you collect them all?

Zombies, Run! | New Zombies, Run! missions are now available!.

Zombies, Run!

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The beta version of the ZR website now houses achievements which you unlock as you progress. Here’s the details from the blog page

We now reward you for running certain distances or at certain speeds, as well as building your base in certain ways or even listening to the same song on ten consecutive runs — yes, we track all that and more! There are over 70 achievements to unlock, so getting all of them should take you quite a while, even if you’ve been playing Zombies, Run! from the start.

We designed these achievements not only to help you to explore everything Zombies, Run! has to offer, but also to motivate you to improve as a runner. Every achievement falls into an “early-game”, “mid-game” or “late-game” category so you can always feel you have a new task or milestone within your grasp.

A final category, “hardcore”, contains achievements for those who have done everything there is to do in Zombies, Run! but who don’t want to stop running. Things like running for a total of 1000 kilometers or collecting 500 supplies within a week.

The achievement list will not necessarily tell you how each one is unlocked. Some you’ll be able to guess from the name. Others you’ll unlock accidentally, but we have no doubt that the community will figure them out before very long…

Crucially, achievement unlock retroactively, so prolific Zombies, Run! players may have a bunch of achievements already - in fact, over 150,000 achievements have already been unlocked! If you don’t have any unlocked, you simply need to sync a new run in order for your achievements to be generated.

So head over to the Zombies, Run! Beta site and sign in to visit your Achievements page to see which, if any, you’ve already unlocked. And which you should work towards next…

via Zombies, Run!.

Here’s the achievements I’ve unlocked so far:

Missions:

Reporting for duty (Jul 25, 2013) - Congratulations, you’ve completed Zombies, Run! 5k Training! Your Runner training is complete and you’re ready to begin your duties in Zombies, Run!

Deja Vu (Jul 25, 2013) - Haven’t I heard this somewhere before? You’ve played mission one in both the Zombies, Run! app and the Zombies, Run! 5k Training app.

And so it begins (Jul 25, 2013) - Welcome to Abel, Runner 5. You’ve completed the first mission, but don’t worry, there’s plenty more where that came from.

Baby steps (Jul 25, 2013) - Five missions completed. Nice work! Keep it up.

Are fitness apps allowed to give this many feels? (Jul 25, 2013) - You’re getting the hang of this! Over half way through Season one and you’ve probably had your heart broken at least once by now. Keep going, the apocalypse may be grim but there’s got to be some light at the end of the tunnel.

So, that happened (Jul 25, 2013) - Congratulations, you’ve reached the end of Season one! Time to step it up and move on to Season 2…

Tenacious (Jul 25, 2013) - Ten Season 2 missions completed! You have made a great start, but there’s plenty more out there. Keep running!

20-20 vision (Jul 25, 2013) - Another ten Season 2 missions down! But you’re still only scratching the surface; this is a marathon, not a sprint.

Zombies Escaped:

Apprentice zombie escapologist (Jul 25, 2013) - You’ve avoided your first zombie chase. That wasn’t so hard, was it?

Distance:

Weekly 10k (Jul 25, 2013) - 10k in one week is a good achievement for a beginner runner. You’re well on your way to greater and more exciting milestones, so keep it up!

Off the couch (Jul 25, 2013) - Sic parvis magna. Greatness from small beginnings. This 5k you just ran may feel like a huge accomplishment now, but one day you’ll look back on it, having completed your first 10k, half-marathon or marathon and see it for what it truly is. The first step to future greatness. Onwards!

Getting good at this (Jul 25, 2013) - Running a 10k without stopping is a great achievement, so congratulations! It takes stamina, willpower and determination to get through that wall and push yourself to keep going. Have you thought about a half-marathon next?

Weekly 25k (Jul 25, 2013) - Well done. Over the course of this week you have run a half marathon - and then some! Think you can improve your weekly distance beyond 25k? Worth a shot!

Half marathon runner (Jul 25, 2013) - You just ran 21.1km in a single run. That may seem oddly specific, but it’s actually the length of a half marathon. So congratulations, you just ran a half marathon! You’re getting pretty good at this running lark.

Weekly 60k (Jul 25, 2013) - Very impressive! 60k in one week is quite an achievement, so congratulations! How long can you keep that up for..?

The big fifteen-oh (Jul 25, 2013) - You’ve run for a total of 150km. This is a great achievement! It’s also the distance between London and Badminton, as the crow flies. We’re pretty sure Badminton doesn’t have an airport, so this information is largely useless. But still, facts are facts.

My first ultramarathon (Jul 25, 2013) - You have run for a total of 50km, congratulations! Anything above the 42km of a normal marathon is technically an ultramarathon. Sure, you’re meant to do them all in one go, but you’ve made a great first step towards that, at least.

I would walk 500… kilometers (Jul 25, 2013) - The Pretenders seemed pretty keen to go for a 500km walk, but how about a 500km run? Doubtful. You’ve got the one-up on them in that respect. 500km is a very long way, you should be very proud.

Running Time:

Breaking in your running shoes (Jul 25, 2013) - You’re off to a good start! 12 hours is a commendable total running time, but we think you can do better. Keep it up!

28 hours later (Jul 25, 2013) - A total running time of 28 hours. Sure, we could have set this achievement to pop at 24 hours, but then we couldn’t make a Danny Boyle movie reference. And where’s the fun in that?

Long weekend (Jul 25, 2013) - 72 hours of running. That’s a long weekend’s worth. You could have spent that time flying to hotter climes or taking a relaxing trip to the countryside. But no. You decided to run. Good for you.

Running Pace:

Runner 10 (Jul 25, 2013) - Good start. You’ve run a mile in under 10 minutes. With more running you’ll keep improving that pace and get your stamina up!

Pace yourself (Jul 25, 2013) - You’ve improved your running pace consistently for three consecutive runs. It’s great to see you improving so quickly!

Runner 8 (Jul 25, 2013) - An eight minute mile is a solid achievement, well done!

Running Frequency:

Regular runner (Jul 25, 2013) - Getting into the habit of running three times a week can be hugely beneficial, for many reasons. Not least of which being that you’ll be able to keep up with the weekly Zombies, Run! mission releases.

Every day ending in ‘y’ (Jul 25, 2013) - A whole week of daily running. Nice work. Are you training for something? If not, maybe you should consider it…

Supplies Collected:

Apprentice hoarder (Jul 25, 2013) - 100 supplies. Nice work. The people of Abel thank you for your supply-gathering prowess. And for not getting eaten on the way home.

Weekly shopping list (Jul 25, 2013) - Congratulations on finding 50 supplies to bring back to Abel this week. With your eye for useful litter, the Township will be in good hands.

Adept hoarder (Jul 25, 2013) - You’ve collected 500 supplies. Careful, now. The people of Abel are starting to rely on you for their daily bread. If you were to get eaten by zoms now a lot of people would be left in quite a pickle.

Abel Township:

Apprentice carpenter (Jul 25, 2013) - You’ve upgraded a building! Not an easy thing, considering Janine’s rather strict building codes. Watch out for splinters.

Give me your tired… (Jul 25, 2013) - There are now over 100 residents within the walls of Abel Township. That’s 100 fewer people wandering the zombie wastelands, waiting to become undead dinner.

Adept carpenter (Jul 25, 2013) - You’ve upgraded every building at least once and Abel is starting to look more like a bustling city than an island amid a sea of undead marauders.

…your poor… (Jul 25, 2013) - Abel Township has swelled to accommodate over 350 souls. This is quite a community you’ve got going here. Hopefully there’s enough food and beds to go around…

Happy chappies (Jul 25, 2013) - Morale in Abel Township is at 100%! The residents literally couldn’t be happier. And it’s all down to you. Runner 5, the ultimate morale booster.

Trains aren’t the only things that run on tracks (Jul 28, 2013) - You’ve fully upgraded the Training Area! There’s now room for almost every Runner in Abel to train all at the same time. Which means more training for everyone. You may want to avoid the other Runners for a bit. Just in case they want to, er, “thank” you.

All shacked up (Jul 25, 2013) - The communications shack has been fully upgraded! You’ve never seen Sam this happy. He’s been in there all week, testing out all the upgraded equipment with the unbridled joy of a puppy with a new shoe.

Music

(No Achivements Unlocked)

Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!

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Even though the paint isn’t even dry yet on ZombieLink Social, we have a lot more exciting Zombies, Run! updates for both iOS and Android users that we just can’t wait to show you. This new update to the app, which is available right now, is the biggest update we’ve released since the game was launched in April. Read on to find out how we’ve made the Zombies, Run! experience even better!

You have probably been wondering what those numbers at the top of the Zombies, Run! base screen mean. They’re your defence and morale ratings and you’re suddenly going to be paying them a lot more attention than you had before. That’s because we’ve just given Abel Township a shot of adrenaline and upgraded it to what we call a “living base”.

Players will receive gifts from people inside and outside of your base, giving you a small boost in supplies. However, Abel is also now under threat of zombie attack, so you may find that the undead have taken a bite out of your defence tower. Fixing this up will require spending a few supplies, so you’ll need to keep running to keep the people of Abel safe.

The Zombies, Run! news feed will alert you whenever these things take place, so check the app every morning to stay up to date with the comings and goings of your base.

Alongside the Living Base, we’ve also brought Radio Mode back to Zombies, Run! on iPhone and iPod Touch (Android users have had Radio Mode since April 26th).

We think you’ll be pretty pleased with the way we’ve implemented it, too. You can pick between starting your latest run by listening to either Season 1 radio mode (all Jack and Eugene, all the time) or Season 2 radio mode (Phil and Zoe). And if you manage to get to the end, simply hit “Restart mission” and you can start over from the beginning again.

But you won’t be running out of content any time soon, because we’ve just added a huge batch of new Radio dialogue. Jack and Eugene are back! Not only that, but we’ve been adding some context sensitive audio clips. So depending on the state of your base, or the happiness of the Township inhabitants, you may hear different snippets of dialogue. Keep an ear out for special clips that play only on certain days, too.

This update also includes a bunch of little tweaks and fixes for the iOS version, such as the ability to jump to the next unplayed mission straight from the app’s news screen. We’ve also expanded the distance estimation feature from the Race Missions so that they can be used in any mission. You’ll be able to choose a constant speed, as well as inputting your stride length so that, even without GPS, you’ll have a good idea of how far you’ve run.

If you’re using a treadmill, chances are you’ll already know how far you have run. So we’ve allowed you to input this distance into the app once the mission ends. Just click on the distance on the Mission End screen and you’ll be able to update the value manually. And, finally, you will now be told which buildings and upgrades you can now afford whenever you finish a mission.

Check out the App Store and Google Play Store for the full change logs for each version.

From Zombies, Run! | Zombies, Run! 2.2 receives HUGE Living Base update!.

ZR Race Missions

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So, it would appear that unlike storyline missions, Race Missions are NOT considered storyline missions, even though they have information that connects the two seasons. As such, no materials are given during the missions. That’s a real bummer :(

 

Zombies, Run! | Zombies, Run! Season Pass Summer Sale!

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We’re celebrating the sunny British weather (as short-lived as it no doubt will be) with a Zombies, Run! Season Pass Summer Sale! All three Season Passes are available for half-price until Monday, July 15. Yes, even if the weather takes another turn for the rainy.

If you’re new to the game, this is the perfect opportunity to gain access to 30 already-released missions, plus another 30+ which we’ll be releasing on a weekly basis starting from Wednesday, July 30.

Season Pass: Now $1.99 (usually $3.99): Includes 40+ Season 2 Story Missions

Season Pass Plus: Now $3.99 (usually $7.99): Includes 60+ S2 Story Missions and Sidequests

Sidequest Pass: Now $2.99 (usually $5.99): Includes 20+ S2 Sidequests

So far, Season 2 has been packed full of great missions. From the profoundly epic, to the intimately daft. We’ve even had Margaret Atwood make a special guest appearance. As you need more incentive, completing certain missions will unlock new buildings and amenities for your Township. This will continue as we enter the second half of Season 2 in late July.

via Zombies, Run! | Zombies, Run! Season Pass Summer Sale!.

ZR Building Add-ons

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Zombies, Run! now allows you to put add-ons onto your buildings to further increase your stats (although I’ve yet to see my stats increase from said add-ons). If your app crashes and locks you out of your base screen, there’s an update just released to the Android app – update it and try again.

ZR

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Zombies, Run! The only place where you can collect underwear and bras and not be prosecuted for it. :P

Zombies, Run! - Race Missions Run-Through (Android)

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Here’s a few details about the race missions part of the latest ZR2 update if you haven’t read the blog entry references in this post.

The race missions as the name suggests are different to the normal Season 1 and Season 2 missions in that they are not time-based. They are distance based so you must travel a certain distance to trigger the next audio clip.

Race missions are in an entire section of their own, and fill in gaps between Season 1 and Season 2.

Screenshot_2013-07-03-06-48-02

There are different race lengths - 5K, 10K, 20K (near half marathon distance)

Screenshot_2013-07-03-06-48-15

There are two main types of tracking in this mode -- GPS and Accelerometer. Gyro will also be an option if your device supports (newer devices). Accelerometer is for people running on treadmills.

Screenshot_2013-07-03-06-48-57

If you have GPS enabled, then the app will use that to track your distance. If you don't (e.g. you're on a treadmill), then you will have to tell the app how to guesstimate the distance you have travelled, and it uses pace time for that. For example, for me, a walk is 10 min/km, a light jog is 7 min/km, moderate jog is 6 min/km a light run is 5 min/km and fast run 4:30-5:00 min/km.

Screenshot_2013-07-03-06-49-08  Screenshot_2013-07-03-06-49-21

I haven't tried the race missions yet, but I'll be giving them a go when I've finished all Season 2 missions. I've caught up on the main story missions, and have just started on the side missions.

Latest Zombies, Run! Android update adds Race Missions

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Zombies, Run! | Latest Zombies, Run! Android update adds Race Missions.

Zombies, Run! 2 Base

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My current base from the ZR2 game:

Zombies, Run! - Chromium_001

Zombies, Run!

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*smacks head against table*

I was cleaning up some of my runs off Zombie Link (the web site for Zombies, Run), and it seems like I've deleted one of my completion runs for the first run of Season 2, so I'm now going to have to run it again. I've run that run several times already, and I don't mind running it again, but it does mean I won't get as many materials out of it this time, as a result of the update to the ZR app.

I guess I could always wipe my S1M1 runs of ZL, wipe my installation cache from my ZR app and resync, but then I'd have to redownload all the missions....