Achieved: 5.03km 4:56min/km. A good pace today. AKB48 is a great band to listen to, and even to run to. Their tracks are reasonably fast beat, and I was comfortably averaging around 10-11 km/h just hitting their beat (~5-6 min/km).
Achieved: 10.13km 57:11 min. I missed several days of the start of the Simulation phase due to some really crazy long-hour (10-14 hour) days at work. But on the plus side, I took nearly 2 minutes off my 10K PB.
Now this is interesting. I never knew this, but I did find out through trial and error that bigger strides = more energy expended. Therefore, when running up a hill, shorter is better, and when running for distance, shorter is also better, so this confirms it. I will admit that my sprint steps are still longer than my fast jog/easy run steps, because, as the article explains, it’s counter-intuitive to shorten strides when you want to go faster.
Achieved: 4.68km 6:23min/km. Outside my target range, but mainly because I forgot to stop the app from tracking, so ended up with several minutes stationary being tracked - and that penalised me.
Next Run: Thursday - 5km Intervals 5:21 - 5:45 min/km
Training for my 10K is progressing along, although perhaps a bit slower than I expected. My current 10K PB is 58:01 mins, but the latest 10K run is 61:20 mins – 3 mins above my PB.
This week is the last week of my “Getting Faster” phase, the next phase is “Race Simulation”, where I start running 10Ks repeatedly.
The latest update for the ZR2 app now re-introduces the Supply Missions from Season 1. These missions are not storyline related and do not end. They go on for as long as you want. When you end the mission, the final audio clip plays. I haven’t checked since the update, but as these are optional, I don’t believe they will give you Materials for your base. Also, in the original ZR app, you could only do supply missions after playing certain missions. For example, you could only play the Fuel Run Supply Mission after the mission where you are introduced to Ed and Molly. Such a restriction is no longer the case.
Achieved: 3.39 km @ 5:42 min/km. A slower run today, as I’m doing intervals. Had the zombie chases on, and had two today. Evaded both, although the second was rather close.
Another snippet of wisdom from this month's Runner's World. For people wanting to start running, but have no plans. Sure you can use apps for your phone, but here's one which is simple, effective, and is gradual. Run these intervals a minimum of 3 times a week.
The latest edition of Runner’s World is out now, and there’s lots of useful nuggets of information in this issue, including an interview with Paul Radcliffe, whose career is about as long as RW has been publishing.
One useful bit of wisdom caught my eye and it’s how a Kenyan trained for, and got a WR his 10K:
Warm Up
Run 1 mile (1.6 km) at goal pace (which should be no more than 1 min/mile faster than your current PB)
Jog for 3 minutes
Repeat x3 (4.8 km total)
Develop this further by increasing intervals from 3 to 6 (9.6 km total) , then shortening the recovery job from 3 to 2, then from 2 to 1
Achieved: 5.1 km @ 5:34 min/km (Strava measurement)
Endomondo really screwed up measurements on this run, for some reason, registering that I ran 5.06 km in 5d:3h:03m:20s. Uh, sure - I can crawl 5 km in less time than that. Sure, I was below the 7km I was aiming for, but that’s because I did the wrong route and went my 5km route instead of 7km.
In other news, I had my first Zombie attack on my base:
But it would take 5 materials to fix, and I don’t have that (it would take me 2 runs to do that, and I’d much rather extend my base first)
I also encountered two bugs – a base render corruption:
And a duplication of messages (Okay, I heard you the first time!)
Next run: Thursday – 5km Intervals: 5:36 - 6:02 min/km pace
Target: 5km @ 7:43 min/km. Target Finish: 38:35 mins
Achieved: 9.99 km @ 6:08 min/km, 1:01:20 hrs Completion. I wanted to try to run a 10K today, being a bank holiday. Whilst I did it, I fell way short of my target sub-1 hour time. MyASICS has detected my general slow down in pace and offered to adjust the pace in my plan (which I accepted).
In addition, I did the second Zombies, Run! race mission, which was, ironically, 10K, and it fit in quite nicely with the run. Considering the missions drive by distance and not time, they overlay the music, rather than stopping it, so you can hear the music still going in the background whilst the audio is being played.
Achieved: 2.64 km @ 5:53 min/km. My ZR track was just to finish one of my previous missions, and as soon as the mission ended, I had a zombie chase. I stopped the run there, and it logs as a failed evade. :-( Mind you, one thing I did learn from the zombie chase is that a slow jog to a fast jog doesn’t help. It has to be a full sprint.
Next run: Saturday - 5 km: 5:39 - 5:47 min/km. Completion Time Target: 28:15 - 28:55
Here’s a list of all known runners and their current designations that I’ve picked up from the game. I haven’t yet checked the audio from the 5K app, so there could be some more updates.
Abel Township Runners
Runner 3: Simon
Runner 4: Jody
Runner 5: Alice Dempsey (Deceased since pre-story. Mentioned in S2-M21), You
Runner 6: Maggie Doane (Deceased as of S1-M22), Owen
Runner 7: Evan Deaubl (Head of Runners)
Runner 8: Sara Smith (MIA since S1-M23, returns at end of S2-M10/start of S2-M11)
Runner 9: ?? (Mentioned in S2-S3)
Runner 10: Chris McShell (Deceased as of S1-M19, mentioned in S2-S12), Jamie (temporary designation)
Runner 12: Jack (also S1 radio presenter)
Runner 13: ?? (Mentioned in S1-M15)
Runner 14: ?? (Mentioned in S1-M15)
Runner 17: ?? (New Designation, mentioned in S2-M21)
New Canton Runners
Runner 5: ?? (Designated to you during S2-M1)
Runner 38: Lem
Runner 47: ?? (Mentioned in S2-M1)
Runner 49: ?? (Mentioned in S1-M18)
Runner 93: You (temporary designation in S2-M1)
As with all my ZR info, it’s going onto my BitBucket repository so I can keep it updated. Link to this version here.