I completed Five to 10K Week 1 Day 1 (7.04 km), in 44:09, pace 06:16 min/km, with @RunDouble http://rndb.co/h5HU
First one of the 5K to 10K plan. Boy was it a tough one. Several intervals of 1.28K with a short walk in between. Still, lasted the session, but my legs are hurting now.
This was going to happen at some point, wasn't it?
When someone switches to a new phone, they have a reasonable expectation that all the network functionality that worked on their old device—things like messages and phone calls—will continue to work on their new device. Unfortunately for some iOS users who switched to Android devices, Apple’s iMessage blocked them from receiving any more messages from iOS users. The Cupertino company will be heading to federal court over the issue.
U.S. District Judge Lucy Koh decided that Apple will have to face former iPhone owner Adrienne Moore, who’s seeking judgement in a class-action lawsuit against Apple for interfering with her Verizon service after switching to an Android phone. Moore claims that Apple failed to reveal iOS 5 could interrupt the delivery of messages from other iOS users if she switched to a non-Apple device. Numerous people on Apple’s support forums share similar woes.
I completed C25K Full 5K (5.00 km), in 31:43, pace 06:20 min/km, with @RunDouble http://rndb.co/55FY
Finished the last run in the C25K training plan. Next up is to try to extend it further, but I think I’ll still with 5K’s for a while to get my endurance back. Hopefully.
Also finished S3M1 of ZR3, but won’t be including the track here.
Gotten into a new freemium game called Legion of Heroes. It’s a cross between a 3D MMORPG with a Final Fantasy Tactics style battle. There’s gorgeous graphics, decent cutscenes, and voice-acting that isn’t too cringe-worthy. Yes, it is freemium, and it does push selling items at you repeatedly, which is damn frustrating, but my only gripe so far.
It is a demanding game, and it shows by its lack of compatibility with older devices. Both my asus Transformer TF101 and my HTC Sensation Std are not compatible with this game,
You can have several heroes on your team, with one your main character. I picked the magic user, because I have a thing for magic users and Elves, and she was both. Surprising, it was a good choice - she’s a decent damage dealer, and doubles up as a healer, with her healing also giving a ATK+ bonus). Unfortunately, we can be either a damage dealer or a healer, and not both, as her mode is dictated by the weapon she wields (staff for damage, or tome for healing - she was wielding a staff in the picture below). Fortunately, as I progressed into the story, I met two healers (both on the back row of my team). One heals an entire row by a certain amount, and the other heals only one, but gives a regeneration bonus on that person so they auto-heal for two turns.
When a character performs a special move, such as healing, or casting a spell, you get a short cut like this. It is possible, when in auto-battle, to have several characters perform special moves one after the other. It’s quite amusing to watch four specials all targetted at one boss.
Specials are paid for by Fury, which is gathered during attacks by your characters, and by being attacked by opponent monsters. So it is possible to throw many specials during the course of a battle. Some moves are low-cost such as the single-person heal. Others, such as my main character’s special costs more, because it deals damage to more enemies.
Interestingly, after upgrading to Ubuntu Utopic Unicorn, the build script I made for Docker.io fails during the Go build. Something inside the Utopic minimal install is not being liked by the Go build script, so for now, you will have to force the LXC container to use Trusty instead.
Yesterday was my first run on the ZR3 app since stopping back in June. Resuming from S3M1 (Season 3 Mission 1), even though I’ve done that mission before, so I can pick up Season 3 from scratch again. And guess what, I picked up a new Achievement: Well-earned Rest. Stop using ZR3 for a month or more and then use it again, and you’ll get this achievement.
By the way, I am still not updating the Achievements list on my BitBucket repository.
After several months, I have upgraded my phone from an HTC Sensation to a Samsung Galaxy S5 and the first thing I did was root my G5, which surprisingly was VERY easy, just use ODIN and the ODIN tool. My HTC Wildfire S was super hard to root (had to use the XTC hardware tool), and now I have Titanium Back restoring my apps. I am considering flashing CFW, but I want to make sure I have a Nandroid-compatible recovery installed first.
I also have redownloaded Zombies, Run!, and I am going to try to catch up with the storyline from where I left off. My last mission was "Veronica" back in June (Mission 15), but I'm going to redo the entire Season 3 missions again to be sure.
Zombies, Run now supports (albeit at an experimental level) external media players (somewhat obsoleting my Google Music tutorial), but I haven’t tried this feature and it does note that by enabling this mode, ZR will not allow you to select music lists internally. Not that it matters to me right now, since I have loads of music stored locally on my device.
I have received confirmation of my LPIC Certification. So I expect I’ll get something in the post to confirm this. Now starting work on LPIC-2. Whether or not this changes my employability, we shall see.
Interestingly, I decided to look at some other courses offered by the online course site I got my learning material from and there’s some Ethical Hacking and Computer Forensics courses there. I might look at these courses at some point in the future, perhaps after I finished LPIC-2.
Finished my second LPIC-1 test. Scraped through with a thumping migraine and half-blindness, but literally, just made it. Quite a few gaps in my knowledge which I need to work on. Next step, LPIC-2
This moment when Daigo parried Chun Li’s super and countered with an ultimate combo cancelled into his own super, turning around the entire match and defeating his opponent in the process. This went down in history as one of, if not, the ultimate tournament comeback.
EDIT: He pulled it off AGAIN! And in mid-battle! He still lost the match, though :-(
I completed C25K Week 9 Day 3 (4.83 km), in 27:32, pace 05:42 min/km, with @RunDouble http://rndb.co/R5BK
The final run of the training plan. I went slow on this run, but kept the speed fairly constant throughout the run.
The next run is a full, non-stop 5K. Aiming for around 28:00 (my current 5K PB is 21:28), then will try out the Nike+ 5K trainer again, then either use the C210K at RunDouble, or Nike+’s 10K trainer.
Work has been interfering with my running schedule recently, and my Fuelband picked up on that:
A new study has revealed the shocking state of mobile connectivity on commuter routes into and out of London.
The study by Global Wireless Solutions (GWS) rigorously tested the ten most popular commuter routes, and found that one in three mobile internet tasks and one in seven voice calls on commuter trains fails.
EE, O2 and Vodafone all rely heavily on their older 2G networks and ‘half-rate codecs’ (which increase network capacity at the expense of audio quality) to cover commuters. This means that call quality can be poor and many data packets are dropped.
Overall, the study found that Three (which does not have a 2G network) is most reliable network for commuters who like to talk, while Vodafone’s subscribers get the best 3G data service and EE subscribers get the best 4G data service.