Half Marathon Training - Day 20
#ZR Track here
RK Track here
Got ticketed again here
Short run today, at 20 minutes, but still did pretty well at 95%. A few blips at the start, but mostly stayed in zone.
ZR Track here
RK Track here
Got ticketed again here
Short run today, at 20 minutes, but still did pretty well at 95%. A few blips at the start, but mostly stayed in zone.
Okay, going to give the new app a whirl now.
Downloaded and installed, and all available missions downloaded. Ready to run for Abel
ZR Track: Here
RK (RunKeeper) Track: Here
A pretty good run at 93%. Quite a few blips, but still kept mostly in zone.
Got a speeding ticket for running too fast :P
From blog site
Hello, Alex from the dev team here again.We are almost beside ourselves with excitement to be launching Season 2 with all-new iOS and Android apps tomorrow.
But first I’ve got bad news for people looking forward to the full VoiceOver support that we promised on iOS for Zombies, Run! 2 - it will not be available in tomorrow’s update. Instead, we will be making good on our commitment for full VoiceOver support in version 2.1, which we will release AS SOON AS POSSIBLE after April 16th. If you depend on VoiceOver to play the game, you should hold off on updating until 2.1 is out, when we will have made the game fully accessible.
Here are some of the questions you may have about this, answered:
Why?I am genuinely sorry! In brief, the reasons are: we are a very small development team, and we had some unexpected late challenges in making the app fully accessible. The “schematic view” base builder was all but complete at the time that we wrote about our VoiceOver plans, however, we then discovered that our mission list was inaccessible in VoiceOver mode because of the way the new interface handles swipe and tap gestures.The remainder is just a matter of the brutal realities of software development. Apple review every app that goes into the iOS App Store by hand, and this process can take many days. If your app fails review, you must fix the app and then submit it for review again. To be sure that the app would be ready for April 16th, we submitted it over a month ago. This meant we didn’t have time to fix the new VoiceOver issues we’d discovered.
Why couldn’t you have told us sooner?Because there was a chance that, if the app failed its first review, we might have been able to add the VoiceOver support in a follow-up submission.So what have you been doing this past month?Finishing the Android application! It is looking great, and I’m really pleased with how many features we have packed into 2.0. What’s more, because we can publish new versions of the Android app as fast as we can write them, we have a slew of new features coming out in updates over the next few weeks.Also, I’m thrilled to announce that the development team is now one developer larger. Mohsen joined us two weeks ago and hit the ground … running … if you’ll excuse the pun. His first contributions to the project were to fix those outstanding VoiceOver problems.
You can’t submit a new version of an app to Apple while a version is waiting to be released. Therefore we will be submitting version 2.1 to Apple the moment 2.0 is out of the gate.
Why can’t you give us an exact date for version 2.1?Because of the App Store review process. However, the good news is that, with ZR2.0 coming out tomorrow, we can put 2.1 into the review process right away. We will not be messing around here.What about accessibility in the future?We are not shying away from this commitment. With our expanding developer team and our fast-improving knowledge and experience with VoiceOver technology, we intend to ensure that every part of Zombies, Run! continues to be accessible to as many people as possible.
From the Zombies, Run! Blog (http://blog.zombiesrungame.com)
Launch day is almost upon us! …But then what?
The wait is almost over! Zombies, Run! 2 is just a matter of days away. Hours, really. Yes, we’re still on track to release on both iOS and Android on April 16th. We promised to keep you updated if anything changes and, thankfully, nothing has.
In case you didn’t see our previous post on the subject, Zombies, Run! 2 will be an update to your current Zombies, Run! app. Which means that if you already own Zombies, Run! you won’t have to purchase Zombies, Run! 2; you already have it!
This update includes seven missions from Season 2 - four story missions and three side missions. We know that some of you will blast through these quite quickly, but don’t worry. There’s plenty more where that came from!
The week of April 29th will mark the start of our weekly mission releases. We have over sixty missions in development right now which we’ll be making available at a rate of three a week. That’s two story missions and one side mission every week. All brand new. Buying a season pass will give you access to these as and when they become available.
Don’t worry, there’s no pressure to play them all as soon as they’re released. Once they’re out, they’re yours to play whenever you want.
So prepare yourselves, because if you thought Zombies, Run! Season One was intense, you ain’t seen nothing yet…
My last Half Marathon training run took me over the 20,000 kcal burned mark
ZR track here
Scored 95% today. Another good run. Kept a good pace, and one blip. It was a windy day and my cap blew off, so I had to break off my pace to retrieve it :P
ZR track here
Whoo! Nearly hit 100% on this run, and it was a long run too. I had ONE blip in this run near the end of the Green Zone, which took the 2% off, and I pre-empted the 5-minute mark by starting to slow-jog at the Blue Zone, even though I can walk it.
Day 16’s image isn’t available, not sure why, even though I synced my pacer. Most likely it’s because I ended up running a workout that was deleted.
ZR track here
Trying to use the ASICS application was a nightmare. There’s no audio and no indicator to tell you when you are too fast or too slow compared to the guideline pace. There’s no way to even know whether you have HIT the guideline pace either. Used it for about 2 minutes before giving up on it. I’ve logged a suggestion to ASICS about that.
I’ve switched back to miCoach training, but since I stopped the place, I’ve had to restitch my plan from where I left off, and for some reason, the plan won’t sync up properly with the previous runs, so now I’m continuing with workout # 19 (Saturday) instead of 17.
I’ve just found out that ASICS (whom all my running gear is from) also have a mobile app and training plans, including plans for various distances and paces. And yes, Half Marathon is included in them.
I’m going to switch off miCoach for a bit and try out the ASICS plan. They have structured the plan into phases to add variety to the plan and I like that because you can see exactly what phase you are in and keep yourself motivated. Unlike the training I was doing via miCoach, this one, like most mobile/web training plans, is pace-oriented.
ZR track here
Threshold run. This was really difficult today, for some reason. I couldn’t get my heart rate up to yellow zone, even though I was pushing myself.
ZR track here
85% today, so a reasonable run, but surprisingly, it took a long time for my heart rate to reach Green Zone.
I have two Half-Marathons I’m setting my eyes on:
Ealing Half Marathon (29th September 2013)
Royal Parks Foundation Half Marathon (6th October 2013)
ZR track here
30-minute run. Surprisingly, burned out pretty quickly. But I guess that’s what happens when you don’t have a decent lunch…
My run was later than normal because of training at the office which delayed me, not to mention an accident at the Brent Cross junction with the North Circular Road….
ZR track here
Shorter run today, and scored pretty well – got 95% and I think this is probably because I actually pre-empted the start of the Green Zone.
ZR Track here
Reasonable run today. Only scored 81% though. I used the larger, steeper lap this time, but managed to keep my pace more consistent.
ZR Track here
Scored 90% today. Did a longer lap of my local park this time, which had the steeper incline. Harder work, but better for pacing.
ZR Track here
Made a complete mess of today’s workout. Burned out too quickly and ended up walking most of it. Got a long way to go before I can do a Half Marathon…. :(
My first box has just shipped. If you’re interested, here’s the contents:
ZR Track here
Today’s run I dropped below 90% for the first time in a while. I can maintain a heart rate, but trying to get up to that rate, or dropping it down is difficult….
ZR Track here
Day 7 of training. Again, 90%. Tried running up a steeper hill compared to my previous days runs. Not such a good idea since I burned out quicker - have to make sure I pace myself better.
Managed to stay in zone for most of the run, but it was a little slow to get up to Green, so I guess that’s why I only scored 90% on this run. But still, 90% and above, and I’m pleased.
First long run of the training. It was only 30 minutes, but it’ll go up next week. Interestingly, even though I managed to settle into a comfortable pace, my heart rate kept climbing. Then, just towards the end of the 20-minute Green Zone, my pacer beeped me, telling me to slow down. If my heart rate hits that limit in 20 minutes, then next Saturday, when the duration gets upped to 35 minutes with a 25-minute Green Zone, I’m going to end up hitting that border more often in the last 5 minutes.
Also, here’s an interesting fact. Today, I covered 5.26 KM at 00:06:52 min/KM. Yesterday, I covered 3.56 KM at 00:07:53 min/KM. So, I covered a longer distance at a shorter pace.
Oh, and if you’re interested, I also had Zombies, Run! running during this run. That run is available here (can’t embed it)